Example #1
0
 public void EnterBattle()
 {
     GameTimerManager.Instance.ClearOnChangeScene();
     UIManager.Instance.DisposeAllLayers(false);
     //TODO PoolManagerDispose;
     AsyncResourceManager.UnloadBundles();
     SyncResourceManager.UnloadBundles();
     Resources.UnloadUnusedAssets();
 }
Example #2
0
 public void ChangeScene(bool reLogin)
 {
     GameTimerManager.Instance.ClearOnChangeScene();
     UIManager.Instance.DisposeAllLayers(reLogin);
     //TODO PoolManagerDispose;
     AsyncResourceManager.UnloadBundles();
     SyncResourceManager.UnloadBundles();
     Resources.UnloadUnusedAssets();
 }