private bool CheckSavePosition(Vector3 position) { var asteroids = AsteraX.GetAsteroids(); foreach (var item in asteroids) { if (Vector2.Distance(position, item.transform.position) < 5) { return(false); } } return(true); }
private bool CheckSavePosition(Vector3 position) { var asteroids = AsteraX.GetAsteroids(); foreach (var item in asteroids) { if (Vector2.Distance(position, item.transform.position) < 5) { return(false); } } return(true); }