public async Task <IActionResult> ManagerAssociateGame([FromBody] AssociateGameRequest request) { var leagueYearPublisherGameRecord = await GetExistingLeagueYearAndPublisherGame(request.PublisherID, request.PublisherGameID, ActionProcessingModeBehavior.Ban, RequiredRelationship.LeagueManager, RequiredYearStatus.YearNotFinishedDraftFinished); if (leagueYearPublisherGameRecord.FailedResult is not null) { return(leagueYearPublisherGameRecord.FailedResult); } var validResult = leagueYearPublisherGameRecord.ValidResult !; var leagueYear = validResult.LeagueYear; var publisher = validResult.Publisher; var publisherGame = validResult.PublisherGame; MasterGame?masterGame = await _interLeagueService.GetMasterGame(request.MasterGameID); if (masterGame is null) { return(BadRequest()); } AssociateGameDomainRequest domainRequest = new AssociateGameDomainRequest(leagueYear, publisher, publisherGame, masterGame, request.ManagerOverride); ClaimResult result = await _gameAcquisitionService.AssociateGame(domainRequest); var viewModel = new ManagerClaimResultViewModel(result); await _fantasyCriticService.UpdatePublisherGameCalculatedStats(leagueYear); return(Ok(viewModel)); }
public LeagueAction(AssociateGameDomainRequest action, Instant timestamp) { Timestamp = timestamp; Publisher = action.Publisher; ActionType = "Publisher Game Associated"; Description = $"Associated publisher game '{action.PublisherGame.GameName}' with master game '{action.MasterGame.GameName}'"; ManagerAction = true; }
public async Task <ClaimResult> CanAssociateGame(AssociateGameDomainRequest request) { List <ClaimError> associationErrors = new List <ClaimError>(); var supportedYears = await _fantasyCriticRepo.GetSupportedYears(); var basicErrors = GetBasicErrors(request.Publisher.LeagueYear.League, request.Publisher, supportedYears); associationErrors.AddRange(basicErrors); var leagueYear = request.Publisher.LeagueYear; IReadOnlyList <ClaimError> masterGameErrors = GetMasterGameErrors(leagueYear, request.MasterGame, leagueYear.Year, request.PublisherGame.CounterPick, false, null); associationErrors.AddRange(masterGameErrors); IReadOnlyList <Publisher> allPublishers = await _fantasyCriticRepo.GetPublishersInLeagueForYear(request.Publisher.LeagueYear); IReadOnlyList <Publisher> publishersForYear = allPublishers.Where(x => x.LeagueYear.Year == leagueYear.Year).ToList(); IReadOnlyList <Publisher> otherPublishers = publishersForYear.Where(x => x.User.UserID != request.Publisher.User.UserID).ToList(); IReadOnlyList <PublisherGame> gamesForYear = publishersForYear.SelectMany(x => x.PublisherGames).ToList(); IReadOnlyList <PublisherGame> otherPlayersGames = otherPublishers.SelectMany(x => x.PublisherGames).ToList(); bool gameAlreadyClaimed = gamesForYear.ContainsGame(request.MasterGame); if (!request.PublisherGame.CounterPick) { if (gameAlreadyClaimed) { associationErrors.Add(new ClaimError("Cannot select a game that someone already has.", false)); } } if (request.PublisherGame.CounterPick) { bool otherPlayerHasDraftGame = otherPlayersGames.Where(x => !x.CounterPick).ContainsGame(request.MasterGame); if (!otherPlayerHasDraftGame) { associationErrors.Add(new ClaimError("Cannot counter pick a game that no other player is publishing.", false)); } } var result = new ClaimResult(associationErrors); if (result.Overridable && request.ManagerOverride) { return(new ClaimResult(new List <ClaimError>())); } return(result); }
public async Task <ClaimResult> AssociateGame(AssociateGameDomainRequest request) { ClaimResult claimResult = await CanAssociateGame(request); if (!claimResult.Success) { return(claimResult); } LeagueAction leagueAction = new LeagueAction(request, _clock.GetCurrentInstant()); await _fantasyCriticRepo.AddLeagueAction(leagueAction); await _fantasyCriticRepo.AssociatePublisherGame(request.Publisher, request.PublisherGame, request.MasterGame); return(claimResult); }
public ClaimResult CanAssociateGame(AssociateGameDomainRequest request) { List <ClaimError> associationErrors = new List <ClaimError>(); var basicErrors = GetBasicErrors(request.LeagueYear.League, request.Publisher); associationErrors.AddRange(basicErrors); var leagueYear = request.LeagueYear; var currentDate = _clock.GetToday(); var dateOfPotentialAcquisition = currentDate; IReadOnlyList <ClaimError> masterGameErrors = GetGenericSlotMasterGameErrors(leagueYear, request.MasterGame, leagueYear.Year, false, currentDate, dateOfPotentialAcquisition, request.PublisherGame.CounterPick, false, false); associationErrors.AddRange(masterGameErrors); LeaguePublisherGameSet gameSet = new LeaguePublisherGameSet(request.Publisher.PublisherID, request.LeagueYear.Publishers); bool thisPlayerAlreadyHas = gameSet.ThisPlayerStandardGames.ContainsGame(request.MasterGame); bool gameAlreadyClaimed = gameSet.OtherPlayerStandardGames.ContainsGame(request.MasterGame); if (!request.PublisherGame.CounterPick) { if (gameAlreadyClaimed) { associationErrors.Add(new ClaimError("Cannot claim a game that someone already has.", false)); } if (thisPlayerAlreadyHas) { associationErrors.Add(new ClaimError("Cannot claim a game that you already have.", false)); } } if (request.PublisherGame.CounterPick) { bool otherPlayerHasCounterPick = gameSet.OtherPlayerCounterPicks.ContainsGame(request.MasterGame); if (otherPlayerHasCounterPick) { associationErrors.Add(new ClaimError("Cannot counter-pick a game that someone else has already counter picked.", false)); } bool thisPlayerHasCounterPick = gameSet.ThisPlayerCounterPicks.ContainsGame(request.MasterGame); if (thisPlayerHasCounterPick) { associationErrors.Add(new ClaimError("You already have that counter pick.", false)); } bool otherPlayerHasDraftGame = gameSet.OtherPlayerStandardGames.ContainsGame(request.MasterGame); if (!otherPlayerHasDraftGame) { associationErrors.Add(new ClaimError("Cannot counter pick a game that no other player is publishing.", false)); } } var result = new ClaimResult(associationErrors, request.PublisherGame.SlotNumber); if (result.Overridable && request.ManagerOverride) { return(new ClaimResult(request.PublisherGame.SlotNumber)); } return(result); }
public async Task <IActionResult> ManagerAssociateGame([FromBody] AssociateGameRequest request) { var currentUser = await _userManager.FindByNameAsync(User.Identity.Name); if (!ModelState.IsValid) { return(BadRequest()); } var systemWideSettings = await _interLeagueService.GetSystemWideSettings(); if (systemWideSettings.BidProcessingMode) { return(BadRequest()); } var publisher = await _publisherService.GetPublisher(request.PublisherID); if (publisher.HasNoValue) { return(BadRequest()); } var league = await _fantasyCriticService.GetLeagueByID(publisher.Value.LeagueYear.League.LeagueID); if (league.HasNoValue) { return(BadRequest()); } var leagueYear = await _fantasyCriticService.GetLeagueYear(league.Value.LeagueID, publisher.Value.LeagueYear.Year); if (leagueYear.HasNoValue) { return(BadRequest()); } if (!leagueYear.Value.PlayStatus.DraftFinished) { return(BadRequest("You cannot manually associate games until you draft.")); } if (league.Value.LeagueManager.UserID != currentUser.UserID) { return(Forbid()); } var claimUser = await _userManager.FindByIdAsync(publisher.Value.User.UserID.ToString()); if (claimUser == null) { return(BadRequest()); } var publisherGame = publisher.Value.PublisherGames.SingleOrDefault(x => x.PublisherGameID == request.PublisherGameID); if (publisherGame == null) { return(BadRequest()); } Maybe <MasterGame> masterGame = await _interLeagueService.GetMasterGame(request.MasterGameID); if (masterGame.HasNoValue) { return(BadRequest()); } AssociateGameDomainRequest domainRequest = new AssociateGameDomainRequest(publisher.Value, publisherGame, masterGame.Value, request.ManagerOverride); ClaimResult result = await _gameAcquisitionService.AssociateGame(domainRequest); var viewModel = new ManagerClaimResultViewModel(result); await _fantasyCriticService.UpdateFantasyPoints(leagueYear.Value); return(Ok(viewModel)); }