Example #1
0
        private TerrainChunkMeshData GetInterpolatedDataLod(int lodLevel, int[] neighbors)
        {
            var lod    = Consts.LodsAmount - lodLevel - _maxDataLod;
            var amount = (HeigthData.GetLength(0) - 1) * ((int)Mathf.Pow(2, lod)) + 1;
            var matrix = Assistant.CreateVerticesMatrix(amount, Consts.UnitSize);

            for (int i = 0; i < HeigthData.GetLength(0) - 1; i++)
            {
                for (int j = 0; j < HeigthData.GetLength(1) - 1; j++)
                {
                    var interpolatedData = GetInterpolatedData(new Int2(i + 1, j), (int)Mathf.Pow(2, lod) - 1);
                    for (int k = 0; k < interpolatedData.GetLength(0); k++)
                    {
                        for (int l = 0; l < interpolatedData.GetLength(1); l++)
                        {
                            matrix[i * (interpolatedData.GetLength(0) - 1) + k, j *(interpolatedData.GetLength(0) - 1) + l].y = interpolatedData[k, interpolatedData.GetLength(1) - 1 - l] * MaxHeight;
                        }
                    }
                }
            }
            var verts = Assistant.CheckNeighbors(matrix, lodLevel, neighbors).ToArray();
            var data  = new TerrainChunkMeshData()
            {
                Vertices  = verts,
                Colors32  = Assistant.CreateColorsFromVerticies(verts),
                Triangles = Assistant.CreateTriangles(amount),
                UVs       = Assistant.CreateUvs(amount),
                Lod       = lodLevel
            };

            PostProcessChunkMeshData(ref data);
            return(data);
        }
Example #2
0
        private TerrainChunkMeshData GetBaseDataLod(int lodLevel, int[] neighbors)
        {
            var amount = (HeigthData.GetLength(0));
            var verts  = Assistant.CheckNeighbors(PickDataVertices(1), lodLevel, neighbors).ToArray();
            var data   = new TerrainChunkMeshData()
            {
                Vertices  = verts,
                Colors32  = Assistant.CreateColorsFromVerticies(verts),
                Triangles = Assistant.CreateTriangles(amount),
                UVs       = Assistant.CreateUvs(amount),
                Lod       = lodLevel
            };

            PostProcessChunkMeshData(ref data);
            return(data);
        }
Example #3
0
        private TerrainChunkMeshData GetDataLod(int lodLevel, int[] neighbors)
        {
            var lod = Consts.LodsAmount - lodLevel;

            if (lod > _maxDataLod - 1)
            {
                lod = _maxDataLod - 1;
            }
            var length = HeigthData.GetLength(0);
            var step   = (length - 1) / (int)Mathf.Pow(2, lod);
            var amount = (length - 1) / step + 1;
            var verts  = Assistant.CheckNeighbors(PickDataVertices(step), lodLevel, neighbors).ToArray();
            var data   = new TerrainChunkMeshData()
            {
                Vertices  = verts,
                Colors32  = Assistant.CreateColorsFromVerticies(verts),
                Triangles = Assistant.CreateTriangles(amount),
                UVs       = Assistant.CreateUvs(amount),
                Lod       = lodLevel
            };

            PostProcessChunkMeshData(ref data);
            return(data);
        }