private static void UpdateAsset(List <string> paths) { bool isUpdate = false; foreach (var item in paths) { if (item.Contains("Assets/Resources")) { isUpdate = true; break; } } if (isUpdate) { AssetsSortEidtorWindow.RefreshResData(); AssetBundleBuildUtils.CreateAllResPathInfo("Assets/Resources"); ResourcePathManager.Clear(); GlobalEvent.DispatchEvent(EditorGlobalEventEnum.OnResourcesAssetsChange); } }
void OnEnable() { instance = this; RefreshResData(); }
private static void OpenWindow() { instance = GetWindow <AssetsSortEidtorWindow>(); }