Example #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Rabbit" /> class.
        /// </summary>
        /// <param name="position">The position.</param>
        /// <param name="drawOrder">The draw order.</param>
        /// <param name="assetsContainer">The assets container</param>
        public Rabbit(Vector2 position, float drawOrder, AssetsContainer assetsContainer)
        {
            this.entity = new Entity()
                            .AddComponent(new Transform2D()
                            {
                                Origin = Vector2.Center,
                                X = position.X,
                                Y = position.Y,
                                DrawOrder = drawOrder,
                                XScale = 0.8f,
                                YScale = 0.8f,
                            })
                            .AddComponent(new RectangleCollider2D())
                            .AddComponent(new RabbitBehavior())
                            .AddComponent(new SpriteAtlas(WaveContent.Assets.Textures.game_spritesheet, WaveContent.Assets.Textures.game_spritesheet_TextureName.rabbit))
                            .AddComponent(new SpriteAtlasRenderer(DefaultLayers.Alpha));

            // Cached            
            this.rabbitBehavior = this.entity.FindComponent<RabbitBehavior>();
            this.collider = this.entity.FindComponent<RectangleCollider2D>();
             
            var materialModel = assetsContainer.LoadModel<MaterialModel>(WaveContent.Assets.Materials.StarParticleMaterial);

            // Particles
            this.entity.AddChild(new Entity("rabbitParticles")
                                        .AddComponent(new Transform2D())
                                        .AddComponent(ParticleFactory.CreateStarsParticle())
                                        .AddComponent(new MaterialsMap(materialModel.Material))
                                        .AddComponent(new ParticleSystemRenderer2D("rabbitParticles")));
        }
Example #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Rabbit" /> class.
        /// </summary>
        /// <param name="position">The position.</param>
        /// <param name="drawOrder">The draw order.</param>
        /// <param name="assetsContainer">The assets container</param>
        public Rabbit(Vector2 position, float drawOrder, AssetsContainer assetsContainer)
        {
            this.entity = new Entity()
                          .AddComponent(new Transform2D()
            {
                Origin    = Vector2.Center,
                X         = position.X,
                Y         = position.Y,
                DrawOrder = drawOrder,
                XScale    = 0.8f,
                YScale    = 0.8f,
            })
                          .AddComponent(new RectangleCollider2D())
                          .AddComponent(new RabbitBehavior())
                          .AddComponent(new SpriteAtlas(WaveContent.Assets.Textures.game_spritesheet, WaveContent.Assets.Textures.game_spritesheet_TextureName.rabbit))
                          .AddComponent(new SpriteAtlasRenderer(DefaultLayers.Alpha));

            // Cached
            this.rabbitBehavior = this.entity.FindComponent <RabbitBehavior>();
            this.collider       = this.entity.FindComponent <RectangleCollider2D>();

            var materialModel = assetsContainer.LoadModel <MaterialModel>(WaveContent.Assets.Materials.StarParticleMaterial);

            // Particles
            this.entity.AddChild(new Entity("rabbitParticles")
                                 .AddComponent(new Transform2D())
                                 .AddComponent(ParticleFactory.CreateStarsParticle())
                                 .AddComponent(new MaterialsMap(materialModel.Material))
                                 .AddComponent(new ParticleSystemRenderer2D("rabbitParticles")));
        }
 /// <summary>
 /// Unload this material.
 /// </summary>
 /// <param name="assets">The assets.</param>
 public void Unload(AssetsContainer assets)
 {
     if (this.EnvironmentMap != null && !string.IsNullOrEmpty(this.EnvironmentMap.AssetPath))
     {
         assets.UnloadAsset(this.EnvironmentMap.AssetPath);
         this.EnvironmentMap = null;
     }
 }
        /// <summary>
        /// Initializes the specified assets.
        /// </summary>
        /// <param name="assets">The assets.</param>
        public override void Initialize(AssetsContainer assets)
        {
            base.Initialize(assets);

            if (this.EnvironmentMap == null && !string.IsNullOrEmpty(this.environmentMapPath))
            {
                this.EnvironmentMap = assets.LoadAsset <TextureCube>(this.environmentMapPath);
            }
        }
Example #5
0
 public override void Initialize(AssetsContainer assets)
 {
     try
     {
         this.DiffuseMap = assets.LoadAsset <Texture2D>(this.diffuseMapPath);
     }
     catch (Exception e)
     {
         throw new InvalidOperationException("MyMaterial needs a valid texture.");
     }
 }
Example #6
0
 public override void Initialize(AssetsContainer assets)
 {
     try
     {
         this.DiffuseMap = assets.LoadAsset<Texture2D>(this.diffuseMapPath);
     }
     catch (Exception e)
     {
         throw new InvalidOperationException("MyMaterial needs a valid texture.");
     }
 }
Example #7
0
 /// <summary>
 /// Initializes the specified assets.
 /// </summary>
 /// <param name="assets">The assets.</param>
 /// <exception cref="System.InvalidOperationException">Disappear Material needs a valid texture.</exception>
 public override void Initialize(AssetsContainer assets)
 {
     try
     {
         this.DiffuseMap = assets.LoadAsset <Texture2D>(this.diffuseMapPath);
         this.OpacityMap = assets.LoadAsset <Texture2D>(this.opacityMapPath);
         this.BurnMap    = assets.LoadAsset <Texture2D>(this.burnMapPath);
     }
     catch (Exception)
     {
         throw new InvalidOperationException("DisappearMaterial needs a valid texture.");
     }
 }
Example #8
0
 /// <summary>
 /// Initializes a new instance of the <see cref="WaveTextureLoader" /> class.
 /// </summary>
 /// <param name="assets">The assets.</param>
 public WaveTextureLoader(AssetsContainer assets)
 {
     this.assets = assets;
 }
Example #9
0
 /// <summary>
 /// Initializes the specified assets.
 /// </summary>
 /// <param name="assets">The assets.</param>
 /// <exception cref="System.InvalidOperationException">Disappear Material needs a valid texture.</exception>
 public override void Initialize(AssetsContainer assets)
 {
     try
     {
         this.DiffuseMap = assets.LoadAsset<Texture2D>(this.diffuseMapPath);
         this.OpacityMap = assets.LoadAsset<Texture2D>(this.opacityMapPath);
         this.BurnMap = assets.LoadAsset<Texture2D>(this.burnMapPath);
     }
     catch (Exception)
     {
         throw new InvalidOperationException("DisappearMaterial needs a valid texture.");
     }
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="WaveTextureLoader" /> class.
 /// </summary>
 /// <param name="assets">The assets.</param>
 public WaveTextureLoader(AssetsContainer assets)
 {
     this.assets = assets;
 }
 /// <summary>
 /// Unload this material.
 /// </summary>
 /// <param name="assets">The assets.</param>
 public void Unload(AssetsContainer assets)
 {
     if (this.EnvironmentMap != null && !string.IsNullOrEmpty(this.EnvironmentMap.AssetPath))
     {
         assets.UnloadAsset(this.EnvironmentMap.AssetPath);
         this.EnvironmentMap = null;
     }
 }
        /// <summary>
        /// Initializes the specified assets.
        /// </summary>
        /// <param name="assets">The assets.</param>
        public override void Initialize(AssetsContainer assets)
        {
            base.Initialize(assets);

            if (this.EnvironmentMap == null && !string.IsNullOrEmpty(this.environmentMapPath))
            {
                this.EnvironmentMap = assets.LoadAsset<TextureCube>(this.environmentMapPath);
            }
        }
 private void OnEnable() =>
 _provider = Resources.Load <AssetsContainer>("ToolBoxAssetsContainer");