// Start is called before the first frame update void Start() { string trainLetter = "הנתמ תבכר סיטרכ"; Asset_tile asTrain = new Asset_tile(trainLetter, "לארשי תבכר", 0, 0, 0); listOfLetters.Add(asTrain); listOfLetters.Add(asTrain); listOfLetters.Add(asTrain); listOfLetters.Add(asTrain); //start string tempText = "םיכנ תיינחב תינח"; Asset_tile asTemp = new Asset_tile(tempText, "בוח", 600, 0, 0); listOfLetters.Add(asTemp); tempText = "בכר תרגא"; asTemp = new Asset_tile(tempText, "בוח", 300, 0, 0); listOfLetters.Add(asTemp); tempText = "סמ רזחה"; asTemp = new Asset_tile(tempText, "קנעמ", 100, 0, 0); listOfLetters.Add(asTemp); }
public static void LetterActions(Asset_tile let) { if (let.tileGroup == "לארשי תבכר") { PlayersList.listOfPlayers[PlayersList.playerthatNowPlaying].GetComponent <PlayerAccount>().playerAssets.Add(let); } else if (let.tileGroup == "קנעמ") { PlayersList.listOfPlayers[PlayersList.playerthatNowPlaying].GetComponent <PlayerAccount>().playerMoney += let.tileBuyingPrice; payOrGet = " :לבק"; } else if (let.tileGroup == "בוח") { PlayersList.listOfPlayers[PlayersList.playerthatNowPlaying].GetComponent <PlayerAccount>().playerMoney -= let.tileBuyingPrice; payOrGet = " :םלש"; } //MailPanel }
// Start is called before the first frame update void Start() { //TilesList = new List<Asset_tile>(); tilesList = new List <Asset_tile>(); Asset_tile tile0 = new Asset_tile("החלצ ךרד", "", 0, -200, 0); tilesList.Add(tile0); Asset_tile tile1 = new Asset_tile("תיתחת ריע", "הפיח", 300, 30, 100); tilesList.Add(tile1); Asset_tile tile2 = new Asset_tile("ימואל חוטיב", "ימואל חוטיב", 0, 40, 100); tilesList.Add(tile2); Asset_tile tile3 = new Asset_tile("הירומ", "הפיח", 400, 40, 100); //Asset_tile tile3 = new Asset_tile("ראוד", "ראוד", 200, 20, 100); tilesList.Add(tile3); Asset_tile tile4 = new Asset_tile("למשחה תרבח", "דיגאת", 200, 20, 100); tilesList.Add(tile4); Asset_tile tile5 = new Asset_tile("תוירק", "הפיח", 200, 20, 100); tilesList.Add(tile5); Asset_tile tile6 = new Asset_tile("ראוד", "ראוד", 200, 20, 100); tilesList.Add(tile6); Asset_tile tile7 = new Asset_tile("למרכה ףוח", "תבכר", 200, 20, 100); tilesList.Add(tile7); Asset_tile tile8 = new Asset_tile("תוקיתעה תושר", "דיגאת", 200, 20, 100); tilesList.Add(tile8); Asset_tile tile9 = new Asset_tile("הנורש", "ביבא לת", 200, 20, 100); tilesList.Add(tile9); Asset_tile tile10 = new Asset_tile("ףוגניזיד", "ביבא לת", 200, 20, 100); tilesList.Add(tile10); Asset_tile tile11 = new Asset_tile("הנגהה ביבא לת", "תבכר", 200, 20, 100); tilesList.Add(tile11); Asset_tile tile12 = new Asset_tile("ראוד", "ראוד", 0, 0, 100); tilesList.Add(tile12); Asset_tile tile13 = new Asset_tile("יבנלא", "ביבא לת", 200, 20, 100); tilesList.Add(tile13); Asset_tile tile14 = new Asset_tile("םימה תרבח", "דיגאת", 200, 20, 100); tilesList.Add(tile14); Asset_tile tile15 = new Asset_tile("הקורוס", "עבש ראב", 200, 20, 100); tilesList.Add(tile15); Asset_tile tile16 = new Asset_tile("ראוד", "ראוד", 0, 0, 100); tilesList.Add(tile16); Asset_tile tile17 = new Asset_tile("בגנה תטרדנא", "עבש ראב", 200, 20, 100); tilesList.Add(tile17); Asset_tile tile18 = new Asset_tile("זכרמ עבש ראב", "תבכר", 200, 20, 100); tilesList.Add(tile18); Asset_tile tile19 = new Asset_tile("םירפוסה .פ", "עבש ראב", 200, 20, 100); tilesList.Add(tile19); Asset_tile tile20 = new Asset_tile("ראוד", "ראוד", 0, 0, 100); tilesList.Add(tile20); Asset_tile tile21 = new Asset_tile("ג.ט.ר", "דיגאת", 200, 20, 100); tilesList.Add(tile21); Asset_tile tile22 = new Asset_tile("אליממ", "םילשורי", 400, 40, 100); tilesList.Add(tile22); Asset_tile tile23 = new Asset_tile("רודישה תושר", "דיגאת", 200, 20, 100); tilesList.Add(tile23); Asset_tile tile24 = new Asset_tile("םיאפר קמע", "םילשורי", 200, 20, 100); tilesList.Add(tile24); Asset_tile tile25 = new Asset_tile("תויח ןג", "םילשורי", 200, 20, 100); tilesList.Add(tile25); Asset_tile tile26 = new Asset_tile("הקיתעה ריעה", "םילשורי", 200, 20, 100); tilesList.Add(tile26); Asset_tile tile27 = new Asset_tile("םיגומלאה תינוש", "תליא", 200, 20, 100); tilesList.Add(tile27); Asset_tile tile28 = new Asset_tile("תלייט", "תליא", 200, 20, 100); tilesList.Add(tile28); Asset_tile tile29 = new Asset_tile("הנומיד", "תבכר", 200, 20, 100); tilesList.Add(tile29); Asset_tile tile30 = new Asset_tile("ראוד", "ראוד", 0, 0, 100); tilesList.Add(tile30); Asset_tile tile31 = new Asset_tile("תרצנ", "לילג", 300, 30, 100); tilesList.Add(tile31); Asset_tile tile32 = new Asset_tile("לאימרכ", "לילג", 400, 40, 100); tilesList.Add(tile32); Asset_tile tile33 = new Asset_tile("שיפרוח", "לילג", 200, 20, 100); tilesList.Add(tile33); Asset_tile tile34 = new Asset_tile("ראוד", "ראוד", 0, 0, 100); tilesList.Add(tile34); Asset_tile tile35 = new Asset_tile("תפצ", "לילג", 200, 20, 100); tilesList.Add(tile35); Vector3 posVectorTemp; /* * //this.gameObject.transform.GetChild(1).GetComponentInChildren<TMP_Text>().text = tilesList[1].tileName; * for (int i=0; i<12;i++) * { * this.gameObject.transform.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = tilesList[i].tileGroup + "\n" + tilesList[i].tileName; * * } */ for (int i = 0; i < Math.Min(tilesList.Count, this.gameObject.transform.childCount); i++) //amur lihiyot< this.gameObject.transform.GetChildCount() { //this.gameObject.transform.GetChild(i).GetComponentInChildren<TMP_Text>().text = tilesList[i].tileName; posVectorTemp = new Vector3(this.gameObject.transform.GetChild(i).position.x, transform.GetChild(i).position.y, transform.GetChild(i).position.z); tilesList[i].set_tilePOS(posVectorTemp); if (tilesList[i].tileGroup.Equals(tilesList[i].tileName)) { this.gameObject.transform.GetChild(i).GetChild(0).GetComponent <TMP_Text>().text = tilesList[i].tileName; } else { this.gameObject.transform.GetChild(i).GetChild(0).GetComponent <TMP_Text>().text = tilesList[i].tileGroup + "\n" + tilesList[i].tileName; } //Debug.Log("temp pos = " + posVectorTemp.x); //Debug.Log("i pos = " + tilesList[i].get_tilePOS().x); //} } }