private static void InitializetStandaloneAssets(AssetRequestMode mode) { TextureAssets.MMRLogo = LoadAsset <Texture2D>("Images\\MMRLogo", mode); TextureAssets.MMRLogo2 = LoadAsset <Texture2D>("Images\\MMRLogo2", mode); TextureAssets.MMRLogo3 = LoadAsset <Texture2D>("Images\\MMRLogo3", mode); TextureAssets.MMRLogo4 = LoadAsset <Texture2D>("Images\\MMRLogo4", mode); }
public FancyClassicPlayerResourcesDisplaySet(string name, AssetRequestMode mode) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) string str = "Images\\UI\\PlayerResourceSets\\" + name; _heartLeft = Main.Assets.Request <Texture2D>(str + "\\Heart_Left", Main.content, mode); _heartMiddle = Main.Assets.Request <Texture2D>(str + "\\Heart_Middle", Main.content, mode); _heartRight = Main.Assets.Request <Texture2D>(str + "\\Heart_Right", Main.content, mode); _heartRightFancy = Main.Assets.Request <Texture2D>(str + "\\Heart_Right_Fancy", Main.content, mode); _heartFill = Main.Assets.Request <Texture2D>(str + "\\Heart_Fill", Main.content, mode); _heartFillHoney = Main.Assets.Request <Texture2D>(str + "\\Heart_Fill_B", Main.content, mode); _heartSingleFancy = Main.Assets.Request <Texture2D>(str + "\\Heart_Single_Fancy", Main.content, mode); _starTop = Main.Assets.Request <Texture2D>(str + "\\Star_A", Main.content, mode); _starMiddle = Main.Assets.Request <Texture2D>(str + "\\Star_B", Main.content, mode); _starBottom = Main.Assets.Request <Texture2D>(str + "\\Star_C", Main.content, mode); _starSingle = Main.Assets.Request <Texture2D>(str + "\\Star_Single", Main.content, mode); _starFill = Main.Assets.Request <Texture2D>(str + "\\Star_Fill", Main.content, mode); }
public override Asset <T> Request <T>(string assetName, AssetRequestMode mode = AssetRequestMode.ImmediateLoad) { if (PerContentTypeInfo.TryGetValue(typeof(T), out var info) && info.PathAssociations.TryGetValue(assetName, out string guessedName)) { assetName = guessedName; } return(base.Request <T>(assetName, mode)); }
public HorizontalBarsPlayerReosurcesDisplaySet(string name, AssetRequestMode mode) { string str = "Images\\UI\\PlayerResourceSets\\" + name; this._hpFill = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\HP_Fill", mode); this._hpFillHoney = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\HP_Fill_Honey", mode); this._mpFill = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\MP_Fill", mode); this._panelLeft = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Panel_Left", mode); this._panelMiddleHP = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\HP_Panel_Middle", mode); this._panelRightHP = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\HP_Panel_Right", mode); this._panelMiddleMP = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\MP_Panel_Middle", mode); this._panelRightMP = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\MP_Panel_Right", mode); }
public FancyClassicPlayerResourcesDisplaySet(string name, AssetRequestMode mode) { string str = "Images\\UI\\PlayerResourceSets\\" + name; this._heartLeft = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Left", mode); this._heartMiddle = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Middle", mode); this._heartRight = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Right", mode); this._heartRightFancy = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Right_Fancy", mode); this._heartFill = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Fill", mode); this._heartFillHoney = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Fill_B", mode); this._heartSingleFancy = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Single_Fancy", mode); this._starTop = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_A", mode); this._starMiddle = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_B", mode); this._starBottom = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_C", mode); this._starSingle = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_Single", mode); this._starFill = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_Fill", mode); }
public HorizontalBarsPlayerReosurcesDisplaySet(string name, AssetRequestMode mode) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) string str = "Images\\UI\\PlayerResourceSets\\" + name; _hpFill = Main.Assets.Request <Texture2D>(str + "\\HP_Fill", mode); _hpFillHoney = Main.Assets.Request <Texture2D>(str + "\\HP_Fill_Honey", mode); _mpFill = Main.Assets.Request <Texture2D>(str + "\\MP_Fill", mode); _panelLeft = Main.Assets.Request <Texture2D>(str + "\\Panel_Left", mode); _panelMiddleHP = Main.Assets.Request <Texture2D>(str + "\\HP_Panel_Middle", mode); _panelRightHP = Main.Assets.Request <Texture2D>(str + "\\HP_Panel_Right", mode); _panelMiddleMP = Main.Assets.Request <Texture2D>(str + "\\MP_Panel_Middle", mode); _panelRightMP = Main.Assets.Request <Texture2D>(str + "\\MP_Panel_Right", mode); }
public override void SetSources(IEnumerable <IContentSource> sources, AssetRequestMode mode = AssetRequestMode.ImmediateLoad) { base.SetSources(sources, mode); FillPathCache(); }