private static void InitializetStandaloneAssets(AssetRequestMode mode)
 {
     TextureAssets.MMRLogo  = LoadAsset <Texture2D>("Images\\MMRLogo", mode);
     TextureAssets.MMRLogo2 = LoadAsset <Texture2D>("Images\\MMRLogo2", mode);
     TextureAssets.MMRLogo3 = LoadAsset <Texture2D>("Images\\MMRLogo3", mode);
     TextureAssets.MMRLogo4 = LoadAsset <Texture2D>("Images\\MMRLogo4", mode);
 }
        public FancyClassicPlayerResourcesDisplaySet(string name, AssetRequestMode mode)
        {
            //IL_0023: Unknown result type (might be due to invalid IL or missing references)
            //IL_003f: Unknown result type (might be due to invalid IL or missing references)
            //IL_005b: Unknown result type (might be due to invalid IL or missing references)
            //IL_0077: Unknown result type (might be due to invalid IL or missing references)
            //IL_0093: Unknown result type (might be due to invalid IL or missing references)
            //IL_00af: Unknown result type (might be due to invalid IL or missing references)
            //IL_00cb: Unknown result type (might be due to invalid IL or missing references)
            //IL_00e7: Unknown result type (might be due to invalid IL or missing references)
            //IL_0103: Unknown result type (might be due to invalid IL or missing references)
            //IL_011f: Unknown result type (might be due to invalid IL or missing references)
            //IL_013b: Unknown result type (might be due to invalid IL or missing references)
            //IL_0157: Unknown result type (might be due to invalid IL or missing references)
            string str = "Images\\UI\\PlayerResourceSets\\" + name;

            _heartLeft        = Main.Assets.Request <Texture2D>(str + "\\Heart_Left", Main.content, mode);
            _heartMiddle      = Main.Assets.Request <Texture2D>(str + "\\Heart_Middle", Main.content, mode);
            _heartRight       = Main.Assets.Request <Texture2D>(str + "\\Heart_Right", Main.content, mode);
            _heartRightFancy  = Main.Assets.Request <Texture2D>(str + "\\Heart_Right_Fancy", Main.content, mode);
            _heartFill        = Main.Assets.Request <Texture2D>(str + "\\Heart_Fill", Main.content, mode);
            _heartFillHoney   = Main.Assets.Request <Texture2D>(str + "\\Heart_Fill_B", Main.content, mode);
            _heartSingleFancy = Main.Assets.Request <Texture2D>(str + "\\Heart_Single_Fancy", Main.content, mode);
            _starTop          = Main.Assets.Request <Texture2D>(str + "\\Star_A", Main.content, mode);
            _starMiddle       = Main.Assets.Request <Texture2D>(str + "\\Star_B", Main.content, mode);
            _starBottom       = Main.Assets.Request <Texture2D>(str + "\\Star_C", Main.content, mode);
            _starSingle       = Main.Assets.Request <Texture2D>(str + "\\Star_Single", Main.content, mode);
            _starFill         = Main.Assets.Request <Texture2D>(str + "\\Star_Fill", Main.content, mode);
        }
        public override Asset <T> Request <T>(string assetName, AssetRequestMode mode = AssetRequestMode.ImmediateLoad)
        {
            if (PerContentTypeInfo.TryGetValue(typeof(T), out var info) && info.PathAssociations.TryGetValue(assetName, out string guessedName))
            {
                assetName = guessedName;
            }

            return(base.Request <T>(assetName, mode));
        }
Example #4
0
        public HorizontalBarsPlayerReosurcesDisplaySet(string name, AssetRequestMode mode)
        {
            string str = "Images\\UI\\PlayerResourceSets\\" + name;

            this._hpFill        = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\HP_Fill", mode);
            this._hpFillHoney   = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\HP_Fill_Honey", mode);
            this._mpFill        = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\MP_Fill", mode);
            this._panelLeft     = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Panel_Left", mode);
            this._panelMiddleHP = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\HP_Panel_Middle", mode);
            this._panelRightHP  = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\HP_Panel_Right", mode);
            this._panelMiddleMP = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\MP_Panel_Middle", mode);
            this._panelRightMP  = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\MP_Panel_Right", mode);
        }
Example #5
0
        public FancyClassicPlayerResourcesDisplaySet(string name, AssetRequestMode mode)
        {
            string str = "Images\\UI\\PlayerResourceSets\\" + name;

            this._heartLeft        = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Left", mode);
            this._heartMiddle      = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Middle", mode);
            this._heartRight       = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Right", mode);
            this._heartRightFancy  = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Right_Fancy", mode);
            this._heartFill        = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Fill", mode);
            this._heartFillHoney   = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Fill_B", mode);
            this._heartSingleFancy = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Heart_Single_Fancy", mode);
            this._starTop          = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_A", mode);
            this._starMiddle       = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_B", mode);
            this._starBottom       = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_C", mode);
            this._starSingle       = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_Single", mode);
            this._starFill         = (Asset <Texture2D>)Main.Assets.Request <Texture2D>(str + "\\Star_Fill", mode);
        }
        public HorizontalBarsPlayerReosurcesDisplaySet(string name, AssetRequestMode mode)
        {
            //IL_0023: Unknown result type (might be due to invalid IL or missing references)
            //IL_003f: Unknown result type (might be due to invalid IL or missing references)
            //IL_005b: Unknown result type (might be due to invalid IL or missing references)
            //IL_0077: Unknown result type (might be due to invalid IL or missing references)
            //IL_0093: Unknown result type (might be due to invalid IL or missing references)
            //IL_00af: Unknown result type (might be due to invalid IL or missing references)
            //IL_00cb: Unknown result type (might be due to invalid IL or missing references)
            //IL_00e7: Unknown result type (might be due to invalid IL or missing references)
            string str = "Images\\UI\\PlayerResourceSets\\" + name;

            _hpFill        = Main.Assets.Request <Texture2D>(str + "\\HP_Fill", mode);
            _hpFillHoney   = Main.Assets.Request <Texture2D>(str + "\\HP_Fill_Honey", mode);
            _mpFill        = Main.Assets.Request <Texture2D>(str + "\\MP_Fill", mode);
            _panelLeft     = Main.Assets.Request <Texture2D>(str + "\\Panel_Left", mode);
            _panelMiddleHP = Main.Assets.Request <Texture2D>(str + "\\HP_Panel_Middle", mode);
            _panelRightHP  = Main.Assets.Request <Texture2D>(str + "\\HP_Panel_Right", mode);
            _panelMiddleMP = Main.Assets.Request <Texture2D>(str + "\\MP_Panel_Middle", mode);
            _panelRightMP  = Main.Assets.Request <Texture2D>(str + "\\MP_Panel_Right", mode);
        }
        public override void SetSources(IEnumerable <IContentSource> sources, AssetRequestMode mode = AssetRequestMode.ImmediateLoad)
        {
            base.SetSources(sources, mode);

            FillPathCache();
        }