Example #1
0
        internal AssetReferenceGameObjectTracker(string _key, AssetReferenceGameObjectTrackerCallbackDelegate _callback, Transform _parent)
        {
            handle = Addressables.InstantiateAsync(_key, _parent);

            loadingTrackers.Add(handle, new Pair(this, _callback));
            handle.Completed += OnCompleted;
        }
Example #2
0
 public Pair(AssetReferenceGameObjectTracker _tracker, AssetReferenceGameObjectTrackerCallbackDelegate _callback)
 {
     tracker  = _tracker;
     callback = _callback;
 }
Example #3
0
        internal AssetReferenceGameObjectTracker(AssetReferenceGameObject _reference, AssetReferenceGameObjectTrackerCallbackDelegate _callback, Transform _parent)
        {
            handle = _reference.InstantiateAsync(_parent);

            loadingTrackers.Add(handle, new Pair(this, _callback));
            handle.Completed += OnCompleted;
        }
Example #4
0
 /// <summary>
 /// 异步加载一个实例,并创建一个用于跟踪的Tracker。
 /// 一旦通过这个方法创建了Tracker,则必须使用该Tracker进行Release。
 /// </summary>
 /// <param name="_reference">GameObject Addressable资源引用</param>
 /// <param name="_callback">回调</param>
 /// <param name="_parent">父节点</param>
 /// <returns></returns>
 public static AssetReferenceGameObjectTracker InstantiateAsyncAndTrack(this string _reference, AssetReferenceGameObjectTrackerCallbackDelegate _callback = null, Transform _parent = null)
 {
     return(new AssetReferenceGameObjectTracker(_reference, _callback, _parent));
 }