public void AssetReferenceNoAsset_CreatesCorrectLabelForType()
        {
            // Base Types
            string expected = "None (Addressable Asset)";
            string val      = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(AssetReference));

            Assert.AreEqual(expected, val, "General Asset string expected for an unrestricted AssetReference");
            val = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(AssetReference[]));
            Assert.AreEqual(expected, val, "General Asset string expected for an unrestricted AssetReference");
            val = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(List <AssetReference>));
            Assert.AreEqual(expected, val, "General Asset string expected for an unrestricted AssetReference");

            expected = "None (Addressable GameObject)";
            // generic types
            val = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(AssetReferenceT <GameObject>));
            Assert.AreEqual(expected, val, "Type restricted is expected in display string shown");
            val = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(AssetReferenceT <GameObject>[]));
            Assert.AreEqual(expected, val, "Type restricted is expected in display string shown");
            val = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(List <AssetReferenceT <GameObject> >));
            Assert.AreEqual(expected, val, "Type restricted is expected in display string shown");

            // inherited types
            val = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(AssetReferenceGameObject));
            Assert.AreEqual(expected, val, "Type restricted is expected in display string shown");
            val = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(AssetReferenceGameObject[]));
            Assert.AreEqual(expected, val, "Type restricted is expected in display string shown");
            val = AssetReferenceDrawerUtilities.ConstructNoAssetLabel(typeof(List <AssetReferenceGameObject>));
            Assert.AreEqual(expected, val, "Type restricted is expected in display string shown");
        }
Example #2
0
        private void HandleDragAndDrop(SerializedProperty property, bool isDragging, bool isDropping, string guid)
        {
            var aaSettings = AddressableAssetSettingsDefaultObject.Settings;
            //During the drag, doing a light check on asset validity.  The in-depth check happens during a drop, and should include a log if it fails.
            var rejectedDrag = false;

            if (isDragging)
            {
                if (aaSettings == null)
                {
                    rejectedDrag = true;
                }
                else
                {
                    var aaEntries = DragAndDrop.GetGenericData("AssetEntryTreeViewItem") as List <AssetEntryTreeViewItem>;
                    rejectedDrag = AssetReferenceDrawerUtilities.ValidateDrag(m_AssetRefObject, Restrictions, aaEntries, DragAndDrop.objectReferences, DragAndDrop.paths);
                }
                DragAndDrop.visualMode = rejectedDrag ? DragAndDropVisualMode.Rejected : DragAndDropVisualMode.Copy;
            }

            if (!rejectedDrag && isDropping)
            {
                var aaEntries = DragAndDrop.GetGenericData("AssetEntryTreeViewItem") as List <AssetEntryTreeViewItem>;
                if (aaEntries != null)
                {
                    if (aaEntries.Count == 1)
                    {
                        var item = aaEntries[0];
                        if (item.entry != null)
                        {
                            if (item.entry.IsInResources)
                            {
                                Addressables.LogWarning("Cannot use an AssetReference on an asset in Resources. Move asset out of Resources first.");
                            }
                            else
                            {
                                if (AssetReferenceDrawerUtilities.SetObject(ref m_AssetRefObject, ref m_ReferencesSame, property, item.entry.TargetAsset, fieldInfo, m_label.text, out guid))
                                {
                                    TriggerOnValidate(property);
                                }
                            }
                        }
                    }
                }
                else
                {
                    if (DragAndDrop.paths != null && DragAndDrop.paths.Length == 1)
                    {
                        var path = DragAndDrop.paths[0];
                        DragAndDropNotFromAddressableGroupWindow(path, guid, property, aaSettings);
                    }
                }
            }
        }
Example #3
0
        internal void GetSelectedSubassetIndex(List <Object> subAssets, out int selIndex, out string[] objNames)
        {
            var subAssetNames = subAssets.Select(sa => sa == null ? "<none>" : $"{AssetReferenceDrawerUtilities.FormatName(sa.name)}:{sa.GetType()}").ToList();

            objNames = subAssetNames.ToArray();

            selIndex = subAssetNames.IndexOf($"{m_AssetRefObject.SubObjectName}:{m_AssetRefObject.SubOjbectType}");
            if (selIndex == -1)
            {
                selIndex = 0;
            }
        }
Example #4
0
        private Rect DrawSubAssetsControl(SerializedProperty property, List <Object> subAssets)
        {
            assetDropDownRect = new Rect(assetDropDownRect.position, new Vector2(assetDropDownRect.width / 2, assetDropDownRect.height));
            var   objRect     = new Rect(assetDropDownRect.xMax, assetDropDownRect.y, assetDropDownRect.width, assetDropDownRect.height);
            float pickerWidth = 20f;
            Rect  pickerRect  = objRect;

            pickerRect.width = pickerWidth;
            pickerRect.x     = objRect.xMax - pickerWidth;
            bool multipleSubassets = false;

            // Check if targetObjects have multiple different selected
            if (property.serializedObject.targetObjects.Length > 1)
            {
                multipleSubassets = AssetReferenceDrawerUtilities.CheckTargetObjectsSubassetsAreDifferent(property, m_AssetRefObject.SubObjectName, fieldInfo, m_label.text);
            }

            bool isPickerPressed = Event.current.type == EventType.MouseDown && Event.current.button == 0 && pickerRect.Contains(Event.current.mousePosition);

            if (isPickerPressed)
            {
                // Do custom popup with scroll to pick subasset
                if (m_SubassetPopup == null || m_SubassetPopup.m_property != property)
                {
                    m_SubassetPopup = CreateSubAssetPopup(property, subAssets ?? AssetReferenceDrawerUtilities.GetSubAssetsList(m_AssetRefObject));
                }

                PopupWindow.Show(objRect, m_SubassetPopup);
            }

            if (m_SubassetPopup != null && m_SubassetPopup.SelectionChanged)
            {
                m_SubassetPopup.UpdateSubAssets();
            }

            // Show selected name
            GUIContent nameSelected = new GUIContent("--");

            if (!multipleSubassets)
            {
                nameSelected.text = AssetReferenceDrawerUtilities.FormatName(m_AssetRefObject.SubObjectName);
            }
            UnityEngine.GUI.Box(objRect, nameSelected, EditorStyles.objectField);

#if UNITY_2019_1_OR_NEWER
            // Draw picker arrow
            DrawCaret(pickerRect);
#endif
            return(assetDropDownRect);
        }
Example #5
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            if (property == null || label == null)
            {
                Debug.LogError("Error rendering drawer for AssetReference property.");
                return;
            }

            string labelText = label.text;

            m_ReferencesSame = true;
            m_AssetRefObject = property.GetActualObjectForSerializedProperty <AssetReference>(fieldInfo, ref labelText);
            labelText        = ObjectNames.NicifyVariableName(labelText);
            if (labelText != label.text || string.IsNullOrEmpty(label.text))
            {
                label = new GUIContent(labelText, label.tooltip);
            }
            m_label = label;

            if (m_AssetRefObject == null)
            {
                return;
            }

            EditorGUI.BeginProperty(position, label, property);
            if (m_Restrictions == null)
            {
                m_Restrictions = AssetReferenceDrawerUtilities.GatherFilters(property);
            }
            string guid       = m_AssetRefObject.AssetGUID;
            var    aaSettings = AddressableAssetSettingsDefaultObject.Settings;

            var isNotAddressable = ApplySelectionChanges(property, aaSettings, ref guid);

            assetDropDownRect = EditorGUI.PrefixLabel(position, label);
            var nameToUse = AssetReferenceDrawerUtilities.GetNameForAsset(ref m_ReferencesSame, property, isNotAddressable, fieldInfo, m_label.text);

            DrawSubassets(property);

            bool isDragging = Event.current.type == EventType.DragUpdated && position.Contains(Event.current.mousePosition);
            bool isDropping = Event.current.type == EventType.DragPerform && position.Contains(Event.current.mousePosition);

            DrawControl(property, isDragging, isDropping, nameToUse, isNotAddressable, guid);

            HandleDragAndDrop(property, isDragging, isDropping, guid);

            EditorGUI.EndProperty();
        }
Example #6
0
 public void UpdateSubAssets()
 {
     if (selectionChanged)
     {
         if (!AssetReferenceDrawerUtilities.SetSubAssets(m_property, m_subAssets[SelectedIndex], m_drawer.fieldInfo, m_drawer.m_label.text))
         {
             Debug.LogError("Unable to set all of the objects selected subassets");
         }
         else
         {
             m_property.serializedObject.ApplyModifiedProperties();
             m_property.serializedObject.Update();
             m_property.FindPropertyRelative("m_EditorAssetChanged").boolValue = false;
         }
         selectionChanged = false;
     }
 }
Example #7
0
        private void DrawSubassets(SerializedProperty property)
        {
            if (m_AssetRefObject.editorAsset != null && m_ReferencesSame)
            {
                List <Object> subAssets    = null;
                bool          hasSubAssets = !string.IsNullOrEmpty(m_AssetRefObject.SubObjectName);
                if (!hasSubAssets)
                {
                    subAssets    = AssetReferenceDrawerUtilities.GetSubAssetsList(m_AssetRefObject);
                    hasSubAssets = subAssets.Count > 1;
                }

                if (hasSubAssets)
                {
                    assetDropDownRect = DrawSubAssetsControl(property, subAssets);
                }
            }
        }
Example #8
0
        bool ApplySelectionChanges(SerializedProperty property, AddressableAssetSettings aaSettings, ref string guid)
        {
            var checkToForceAddressable = string.Empty;

            if (!string.IsNullOrEmpty(newGuid) && newGuidPropertyPath == property.propertyPath)
            {
                if (newGuid == noAssetString)
                {
                    if (AssetReferenceDrawerUtilities.SetObject(ref m_AssetRefObject, ref m_ReferencesSame, property, null, fieldInfo, m_label.text, out guid))
                    {
                        TriggerOnValidate(property);
                    }
                    newGuid = string.Empty;
                }
                else if (newGuid == forceAddressableString)
                {
                    checkToForceAddressable = guid;
                    newGuid = string.Empty;
                }
                else if (guid != newGuid)
                {
                    if (AssetReferenceDrawerUtilities.SetObject(ref m_AssetRefObject, ref m_ReferencesSame, property, AssetDatabase.LoadAssetAtPath <Object>(AssetDatabase.GUIDToAssetPath(newGuid)), fieldInfo, m_label.text, out guid))
                    {
                        checkToForceAddressable = newGuid;
                        TriggerOnValidate(property);
                    }
                    newGuid = string.Empty;
                }
            }

            bool isNotAddressable = false;

            m_AssetName = noAssetString;
            if (aaSettings != null && !string.IsNullOrEmpty(guid))
            {
                isNotAddressable = AssetReferenceDrawerUtilities.CheckForNewEntry(ref m_AssetName, aaSettings, guid, checkToForceAddressable);
            }

            return(isNotAddressable);
        }
Example #9
0
        internal void DragAndDropNotFromAddressableGroupWindow(string path, string guid, SerializedProperty property, AddressableAssetSettings aaSettings)
        {
            if (AddressableAssetUtility.IsInResources(path))
            {
                Addressables.LogWarning("Cannot use an AssetReference on an asset in Resources. Move asset out of Resources first. ");
            }
            else if (!AddressableAssetUtility.IsPathValidForEntry(path))
            {
                Addressables.LogWarning("Dragged asset is not valid as an Asset Reference. " + path);
            }
            else
            {
                Object obj;
                if (DragAndDrop.objectReferences != null && DragAndDrop.objectReferences.Length == 1)
                {
                    obj = DragAndDrop.objectReferences[0];
                }
                else
                {
                    obj = AssetDatabase.LoadAssetAtPath <Object>(path);
                }

                if (AssetReferenceDrawerUtilities.SetObject(ref m_AssetRefObject, ref m_ReferencesSame, property, obj, fieldInfo, m_label.text, out guid))
                {
                    TriggerOnValidate(property);
                    aaSettings = AddressableAssetSettingsDefaultObject.GetSettings(true);
                    var entry = aaSettings.FindAssetEntry(guid);
                    if (entry == null && !string.IsNullOrEmpty(guid))
                    {
                        string assetName;
                        if (!aaSettings.IsAssetPathInAddressableDirectory(path, out assetName))
                        {
                            aaSettings.CreateOrMoveEntry(guid, aaSettings.DefaultGroup);
                            newGuid = guid;
                        }
                    }
                }
            }
        }
Example #10
0
 internal bool ValidateAsset(IReferenceEntryData entryData)
 {
     return(AssetReferenceDrawerUtilities.ValidateAsset(m_AssetRefObject, Restrictions, entryData));
 }
Example #11
0
 /// <summary>
 /// Validates that the referenced asset allowable for this asset reference.
 /// </summary>
 /// <param name="path">The path to the asset in question.</param>
 /// <returns>Whether the referenced asset is valid.</returns>
 public bool ValidateAsset(string path)
 {
     return(AssetReferenceDrawerUtilities.ValidateAsset(m_AssetRefObject, Restrictions, path));
 }