protected void Unload() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) if (!AudioManager.isReady) { return; } AudioBankLoadRequest[] bankLoadRequests = m_bankLoadRequests; if (bankLoadRequests == null) { return; } int num = bankLoadRequests.Length; for (int i = 0; i < num; i++) { AudioBankLoadRequest audioBankLoadRequest = m_bankLoadRequests[i]; if (!audioBankLoadRequest.isDone) { audioBankLoadRequest.Cancel(); } else if (AssetManagerError.op_Implicit(audioBankLoadRequest.error) == 0) { AudioManager.UnloadBank(audioBankLoadRequest.bankName); } } m_bankLoadRequests = null; }
protected override IEnumerator LoadInternal() { if (m_sound.get_isValid()) { if (AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(m_sound), out string bankName)) { AudioBankLoadRequest bankLoadRequest = AudioManager.LoadBankAsync(bankName); while (!bankLoadRequest.isDone) { yield return(null); } if (AssetManagerError.op_Implicit(bankLoadRequest.error) == 0) { m_loadedAudioBank = true; } else { Log.Warning("Could not load bank named '" + bankName + "' for sound of visual character effect named '" + this.get_name() + "'.", 52, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\VisualSpellEffect.cs"); } } else { Log.Warning("Could not get default bank name for sound of visual effect named '" + this.get_name() + "'.", 57, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\VisualSpellEffect.cs"); } } m_initializationState = InitializationState.Loaded; }
public IEnumerator Initialize() { if (null == m_prefab) { yield break; } m_prefabPool = new GameObjectPool(m_prefab, 8); if (!m_appearanceSound.get_isValid() || !AudioManager.isReady) { yield break; } if (AudioManager.TryGetDefaultBankName(m_appearanceSound, out string bankName)) { AudioBankLoadRequest bankLoadRequest = AudioManager.LoadBankAsync(bankName); while (!bankLoadRequest.isDone) { yield return(null); } if (AssetManagerError.op_Implicit(bankLoadRequest.error) != 0) { Log.Error($"Failed to load bank named '{bankName}': {bankLoadRequest.error}", 105, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Maps\\MonsterSpawnCellDefinition.cs"); } else { m_loadedAudioBank = true; } } else { Log.Warning($"Could not find a bank to load for event '{m_appearanceSound}'.", 113, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Maps\\MonsterSpawnCellDefinition.cs"); } }
public static IEnumerator LoadIllustrationAsync <T>(this EditableData definition, string bundleName, AssetReference assetReference, Action <T, string> onLoaded) where T : Object { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Error while loading bundle '{bundleName}' for {((object)definition).GetType().Name} {definition.get_name()} error={bundleLoadRequest.get_error()}", 36, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Definitions\\ICastableDefinition.cs"); onLoaded?.Invoke(default(T), null); yield break; } AssetLoadRequest <T> assetLoadRequest = assetReference.LoadFromAssetBundleAsync <T>(bundleName); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { Log.Error($"Error while loading illustration for {((object)definition).GetType().Name} {definition.get_name()} error={assetLoadRequest.get_error()}", 50, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Definitions\\ICastableDefinition.cs"); onLoaded?.Invoke(default(T), bundleName); } else { onLoaded?.Invoke(assetLoadRequest.get_asset(), bundleName); } }
protected override IEnumerator Load() { string bundleName = AssetBundlesUtility.GetUICharacterResourcesBundleName(); AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Error while loading bundle '{bundleName}' error={bundleLoadRequest.get_error()}", 26, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\PlayerUI\\PlayerUIMainState.cs"); yield break; } UILoader <PlayerIconRoot> loader = new UILoader <PlayerIconRoot>(this, "PlayerLayerUI", "core/scenes/ui/player", disableOnLoad: true); yield return(loader.Load()); m_ui = loader.ui; yield return(m_ui.LoadAssets()); m_ui.get_gameObject().SetActive(true); m_ui.Initialise(this); m_ui.LoadVisual(); }
protected override IEnumerator Load() { m_modifications = new WeaponAndDeckModifications(); m_modifications.Setup(); this.LoadAssetBundle(AssetBundlesUtility.GetUIAnimatedCharacterResourcesBundleName()); this.LoadAssetBundle("core/ui/characters/companions"); string bundleName = AssetBundlesUtility.GetUICharacterResourcesBundleName(); AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Error while loading bundle '{bundleName}' error={bundleLoadRequest.get_error()}", 48, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\PlayerUI\\DeckMainState.cs"); yield break; } UILoader <DeckUIRoot> loader = new UILoader <DeckUIRoot>(this, "PlayerLayer_DeckCanvas", "core/scenes/ui/deck", disableOnLoad: true); yield return(loader.Load()); m_ui = loader.ui; yield return(m_ui.LoadAssets()); m_ui.get_gameObject().SetActive(true); m_ui.Initialise(m_modifications); }
protected override IEnumerator LoadAssets() { AssetReference weaponIllustrationReference = m_definition.GetWeaponIllustrationReference(); AssetLoadRequest <Sprite> assetReferenceRequest = weaponIllustrationReference.LoadFromAssetBundleAsync <Sprite>(AssetBundlesUtility.GetUICharacterResourcesBundleName()); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Error while loading illustration for {((object)m_definition).GetType().Name} {m_definition.get_name()} error={assetReferenceRequest.get_error()}", 47, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Player\\DeckRoot\\WeaponRibbonItem.cs"); yield break; } m_visual.set_sprite(assetReferenceRequest.get_asset()); AssetReference uIWeaponButtonReference = m_definition.GetUIWeaponButtonReference(); AssetLoadRequest <Material> matAssetReferenceRequest = uIWeaponButtonReference.LoadFromAssetBundleAsync <Material>("core/ui/characters/heroes"); while (!matAssetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(matAssetReferenceRequest.get_error()) != 0) { Log.Error(string.Format("Error while loading material {0} error={1}", "core/ui/characters/weaponbutton", assetReferenceRequest.get_error()), 63, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Player\\DeckRoot\\WeaponRibbonItem.cs"); yield break; } m_equipedMaterial = matAssetReferenceRequest.get_asset(); m_shine.set_color(m_definition.deckBuildingWeaponShine); }
protected IEnumerator Load(params AudioReferenceWithParameters[] audioReferences) { int num = audioReferences.Length; int bankCount = 0; if (num == 0) { m_initializationState = InitializationState.Loaded; yield break; } string[] array = new string[num]; for (int i = 0; i < num; i++) { AudioReferenceWithParameters val = audioReferences[i]; if (!val.get_isValid() || !AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(val), out string bankName)) { continue; } int num2 = 0; while (true) { if (num2 < bankCount) { if (bankName.Equals(array[num2])) { break; } num2++; continue; } array[bankCount] = bankName; int num3 = bankCount + 1; bankCount = num3; break; } } if (bankCount == 0) { m_initializationState = InitializationState.Error; yield break; } AudioBankLoadRequest[] bankLoadRequests = new AudioBankLoadRequest[bankCount]; for (int j = 0; j < bankCount; j++) { bankLoadRequests[j] = AudioManager.LoadBankAsync(array[j]); } m_bankLoadRequests = bankLoadRequests; m_initializationState = InitializationState.Loading; yield return(EnumeratorUtility.ParallelRecursiveImmediateSafeExecution((IEnumerator[])bankLoadRequests)); for (int k = 0; k < bankCount; k++) { if (AssetManagerError.op_Implicit(bankLoadRequests[k].error) == 0) { m_initializationState = InitializationState.Loaded; yield break; } } m_initializationState = InitializationState.Error; }
public IEnumerator LoadSceneAndBundleRequest(string sceneName, string bundleName, LoadSceneMode mode = 1, Action <SceneLoadRequest> completed = null) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) AssetBundleLoadRequest bundleLoadRequest = this.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } AssetManagerError error; if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { error = bundleLoadRequest.get_error(); Log.Error(((object)error).ToString(), 112, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\LoadSceneStateContext.cs"); yield break; } LoadSceneParameters val = default(LoadSceneParameters); val._002Ector(mode); SceneLoadRequest sceneLoadRequest = this.LoadScene(sceneName, bundleName, val, true, completed); while (!sceneLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(sceneLoadRequest.get_error()) != 0) { error = sceneLoadRequest.get_error(); Log.Error(((object)error).ToString(), 126, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\LoadSceneStateContext.cs"); } }
private void Fail(AssetManagerError e) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) error = e; state = State.Error; UnloadInternal(); }
private static IEnumerator GoToInitializationFailedState(InitializationFailure cause) { Log.Error("Switching to initialization failed state.", 280, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Main.cs"); yield return(AudioManager.Unload()); yield return(RuntimeData.Unload()); if (AssetManagerError.op_Implicit(RuntimeData.error) != 0) { yield return(GoToCatastrophicFailureState(InitializationFailure.RuntimeDataLoad)); yield break; } yield return(ApplicationStarter.ConfigureLocalAssetManager()); if (!AssetManager.get_isReady()) { yield return(GoToCatastrophicFailureState(cause)); yield break; } yield return(AudioManager.Load()); yield return(RuntimeData.LoadOffline()); InitializationFailedState initializationFailedState = new InitializationFailedState(cause); StateManager.GetDefaultLayer().GetChainEnd().SetChildState(initializationFailedState, 0); }
private IEnumerator Load(string guid, string bundleName, UIResourceDisplayMode displayMode) { loadState = UIResourceLoadState.Loading; AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { loadState = UIResourceLoadState.Error; m_pendingBundleName = string.Empty; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } Log.Error($"Could not load bundle named '{bundleName}': {bundleLoadRequest.get_error()}", 226, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Components\\UIResourceLoader.cs"); m_coroutine = null; yield break; } AssetLoadRequest <T> assetLoadRequest = AssetManager.LoadAssetAsync <T>(guid, bundleName); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { AssetManager.UnloadAssetBundle(bundleName); loadState = UIResourceLoadState.Error; m_pendingBundleName = string.Empty; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } Log.Error($"Could not load asset with guid {guid} from bundle named '{bundleName}': {assetLoadRequest.get_error()}", 253, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Components\\UIResourceLoader.cs"); m_coroutine = null; yield break; } T asset = assetLoadRequest.get_asset(); yield return(Apply(asset, displayMode)); if (m_loadedBundleName.Length != 0) { AssetManager.UnloadAssetBundle(m_loadedBundleName); } loadState = UIResourceLoadState.Loaded; m_pendingBundleName = string.Empty; m_loadedBundleName = bundleName; if (m_resourceConsumer != null) { m_resourceConsumer.UnRegister(this); m_resourceConsumer = null; } m_coroutine = null; }
public IEnumerator LoadResources() { if (string.IsNullOrEmpty(m_eventGuid)) { yield break; } while (!AudioManager.isReady) { if (AssetManagerError.op_Implicit(AudioManager.error) != 0) { yield break; } yield return(null); } if (AudioManager.TryGetDefaultBankName(m_eventGuid, out string bankName)) { AudioBankLoadRequest bankLoadRequest = AudioManager.LoadBankAsync(bankName); while (!bankLoadRequest.isDone) { yield return(null); } if (AssetManagerError.op_Implicit(bankLoadRequest.error) != 0) { Log.Error($"Failed to load bank named '{bankName}': {bankLoadRequest.error}", 84, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioEventPlayableAsset.cs"); } else { m_loadedResources = true; } } else { Log.Warning("Could not find a bank to load for event '" + m_eventGuid + "'.", 92, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Audio\\AudioEventPlayableAsset.cs"); } }
public IEnumerator ChangeAnimatedCharacterData(int skinId, Gender gender) { if (!RuntimeData.characterSkinDefinitions.TryGetValue(skinId, out CharacterSkinDefinition characterSkinDefinition)) { Log.Error($"Could not find character skin definition with id {skinId}.", 211, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } BundleCategory bundleCategory = characterSkinDefinition.bundleCategory; string bundleName = AssetBundlesUtility.GetAnimatedCharacterDataBundle(bundleCategory); AssetBundleLoadRequest bundleLoadRequest = AssetManager.LoadAssetBundle(bundleName); m_activeCharacterDataBundleCategory = bundleCategory; while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Failed to load asset bundle named '{bundleName}' for character skin {characterSkinDefinition.get_displayName()} ({characterSkinDefinition.get_id()}): {bundleLoadRequest.get_error()}", 230, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } AssetReference animatedCharacterDataReference = characterSkinDefinition.GetAnimatedCharacterDataReference(gender); AssetLoadRequest <AnimatedCharacterData> animatedCharacterDataLoadRequest = animatedCharacterDataReference.LoadFromAssetBundleAsync <AnimatedCharacterData>(bundleName); while (!animatedCharacterDataLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(animatedCharacterDataLoadRequest.get_error()) != 0) { AssetManager.UnloadAssetBundle(bundleName); m_activeCharacterDataBundleCategory = BundleCategory.None; Log.Error(string.Format("Failed to load requested {0} asset from bundle '{1}' for character skin {2} ({3}): {4}", "AnimatedCharacterData", bundleName, characterSkinDefinition.get_displayName(), characterSkinDefinition.get_id(), animatedCharacterDataLoadRequest.get_error()), 247, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\CharacterObject.cs"); yield break; } AnimatedCharacterData newAnimatedCharacterData = animatedCharacterDataLoadRequest.get_asset(); yield return(newAnimatedCharacterData.LoadTimelineResources()); AnimatedCharacterData animatedCharacterData = GetAnimatedCharacterData(); if (null != animatedCharacterData) { string animatedCharacterDataBundle = AssetBundlesUtility.GetAnimatedCharacterDataBundle(m_animatedCharacterDataBundleCategory); animatedCharacterData.UnloadTimelineResources(); AssetManager.UnloadAssetBundle(animatedCharacterDataBundle); m_animatedCharacterDataBundleCategory = BundleCategory.None; } SetAnimatedCharacterData(newAnimatedCharacterData); m_animatedCharacterDataBundleCategory = m_activeCharacterDataBundleCategory; m_activeCharacterDataBundleCategory = BundleCategory.None; IAnimator2D animator = GetAnimator(); int animationFrame = animator.get_currentFrame(); yield return(SetAnimatorDefinition()); animator.set_currentFrame(animationFrame); }
public AudioBankLoadRequest(string bankName, string error) : this() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) this.bankName = bankName; this.error = new AssetManagerError(10, error); bundleName = string.Empty; isDone = true; }
public IEnumerator LoadResources() { if (!m_prefabReference.get_hasValue()) { yield break; } GameObject asset; if (string.IsNullOrEmpty(m_assetBundleName)) { AssetReferenceRequest <GameObject> assetReferenceRequest2 = m_prefabReference.LoadFromResourcesAsync <GameObject>(); while (!assetReferenceRequest2.get_isDone()) { yield return(null); } asset = assetReferenceRequest2.get_asset(); } else { AssetBundleLoadRequest bundleRequest = AssetManager.LoadAssetBundle(m_assetBundleName); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error($"Could not load bundle named '{m_assetBundleName}': {bundleRequest.get_error()}", 99, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } m_loadedAssetBundle = true; AssetLoadRequest <GameObject> assetReferenceRequest = m_prefabReference.LoadFromAssetBundleAsync <GameObject>(m_assetBundleName); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Could not load requested asset ({m_prefabReference.get_value()}) from bundle named '{m_assetBundleName}': {assetReferenceRequest.get_error()}", 113, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } asset = assetReferenceRequest.get_asset(); } VisualEffect component = asset.GetComponent <VisualEffect>(); if (null == component) { Log.Error("Could not use prefab because it doesn't have a VisualEffect component.", 123, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } VisualEffectFactory.PreparePool(asset); m_prefab = component; }
private IEnumerator LoadCharacterSkin() { if (!string.IsNullOrEmpty(m_lastLoadedCharacterBundle)) { this.UnloadAssetBundle(m_lastLoadedCharacterBundle, true, true); m_lastLoadedCharacterBundle = null; } PlayerData instance = PlayerData.instance; Gender gender = instance.gender; Id <CharacterSkinDefinition> skin = instance.Skin; if (skin == null || !RuntimeData.characterSkinDefinitions.TryGetValue(skin.value, out CharacterSkinDefinition characterSkinDefinition)) { yield break; } BundleCategory bundleCategory = characterSkinDefinition.bundleCategory; string bundleName = m_lastLoadedCharacterBundle = AssetBundlesUtility.GetAnimatedCharacterDataBundle(bundleCategory); AssetBundleLoadRequest bundleLoadRequest = this.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { Log.Error($"Failed to load asset bundle named '{bundleName}' for character skin {characterSkinDefinition.get_displayName()} ({characterSkinDefinition.get_id()}): {bundleLoadRequest.get_error()}", 253, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AssetReference animatedCharacterDataReference = characterSkinDefinition.GetAnimatedCharacterDataReference(gender); AssetLoadRequest <AnimatedCharacterData> animatedCharacterDataLoadRequest = animatedCharacterDataReference.LoadFromAssetBundleAsync <AnimatedCharacterData>(bundleName); while (!animatedCharacterDataLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(animatedCharacterDataLoadRequest.get_error()) != 0) { this.UnloadAssetBundle(bundleName, true, true); Log.Error(string.Format("Failed to load {0} asset from bundle '{1}' for character skin {2} ({3}): {4}", "AnimatedCharacterData", bundleName, characterSkinDefinition.get_displayName(), characterSkinDefinition.get_id(), animatedCharacterDataLoadRequest.get_error()), 269, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AnimatedCharacterData animatedCharacterData = animatedCharacterDataLoadRequest.get_asset(); yield return(animatedCharacterData.LoadTimelineResources()); AnimatedFightCharacterData animatedFightCharacterData = animatedCharacterData as AnimatedFightCharacterData; AnimatedObjectDefinition animatedObjectDefinition = animatedFightCharacterData.animatedObjectDefinition; m_havreMap.character.SetCharacterData(animatedFightCharacterData, animatedObjectDefinition); m_loadCharacterCoroutine = null; }
protected IEnumerator LoadBundleRequest(string bundleName) { AssetBundleLoadRequest bundleLoadRequest = this.LoadAssetBundle(bundleName); while (!bundleLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleLoadRequest.get_error()) != 0) { AssetManagerError error = bundleLoadRequest.get_error(); Log.Error(((object)error).ToString(), 97, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\LoadSceneStateContext.cs"); } }
public static IEnumerator ConfigureLocalAssetManager() { AssetManager.UnloadAssetBundleManifest(); AssetManager.SetAssetBundlesConfiguration(string.Empty, true); AssetBundleManifestLoadRequest loadOperation = AssetManager.LoadAssetBundleManifest(1, true); while (!loadOperation.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(loadOperation.get_error()) != 0) { Log.Error($"Could not load manifests data: {loadOperation.get_error()}.", 185, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Configuration\\ApplicationStarter.cs"); } }
private void CancelInternal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) EventInstance musicEventInstance = this.musicEventInstance; if (musicEventInstance.isValid()) { musicEventInstance.stop(1); musicEventInstance.release(); musicEventInstance.clearHandle(); } EventInstance ambianceEventInstance = this.ambianceEventInstance; if (ambianceEventInstance.isValid()) { ambianceEventInstance.stop(1); ambianceEventInstance.release(); ambianceEventInstance.clearHandle(); } if (m_musicBankLoadRequest != null) { if (AssetManagerError.op_Implicit(m_musicBankLoadRequest.error) == 0) { AudioManager.UnloadBank(m_musicBankLoadRequest.bankName); } m_musicBankLoadRequest = null; } if (m_ambianceBankLoadRequest != null) { if (AssetManagerError.op_Implicit(m_ambianceBankLoadRequest.error) == 0) { AudioManager.UnloadBank(m_ambianceBankLoadRequest.bankName); } m_ambianceBankLoadRequest = null; } error = AssetManagerError.op_Implicit(50); state = State.Error; }
public static IEnumerator ConfigureAssetManager(string serverUrl, bool patchAvailable) { AssetManager.UnloadAssetBundleManifest(); AssetManager.SetAssetBundlesConfiguration(serverUrl, true); AssetBundleSource val = (!patchAvailable) ? 1 : 0; AssetBundleManifestLoadRequest loadOperation = AssetManager.LoadAssetBundleManifest(val, true); while (!loadOperation.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(loadOperation.get_error()) != 0) { Log.Error($"Could not load manifests data: {loadOperation.get_error()}.", 159, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Configuration\\ApplicationStarter.cs"); } }
public static IEnumerator ReadBootConfig() { StreamingAssetLoadRequest loadOperation = AssetManager.LoadStreamingAssetAsync("application.json", 4096); while (!loadOperation.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(loadOperation.get_error()) != 0) { Log.Error($"Error while reading application.json: {loadOperation.get_error()}", 64, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Configuration\\ApplicationStarter.cs"); } else { BootConfig.Read(new ConfigReader(loadOperation.get_text(), loadOperation.assetPath)); } }
public void Cancel() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Invalid comparison between Unknown and I4 //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Invalid comparison between Unknown and I4 //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) if (m_bundleLoadRequest != null) { AssetManager.UnloadAssetBundle(bundleName); m_bundleLoadRequest = null; } else if (m_assetLoadRequest == null) { Bank bank = this.bank; LOADING_STATE val = default(LOADING_STATE); if ((int)bank.getLoadingState(ref val) == 0) { if (m_loadingSamples) { bank = this.bank; bank.unloadSampleData(); } if ((int)val == 2 || (int)val == 3) { bank = this.bank; bank.unload(); bank = this.bank; bank.clearHandle(); } } } error = AssetManagerError.op_Implicit(50); isDone = true; }
private IEnumerator LoadWeaponInfos(WeaponDefinition definition) { AssetReference weaponIllustrationReference = definition.GetWeaponIllustrationReference(); m_weaponTextField.SetText(definition.i18nNameId); m_weaponLevelField.SetText(68066, new IndexedValueProvider(m_level.ToString())); AssetLoadRequest <Sprite> assetReferenceRequest = weaponIllustrationReference.LoadFromAssetBundleAsync <Sprite>(AssetBundlesUtility.GetUICharacterResourcesBundleName()); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Error while loading illustration for {((object)definition).GetType().Name} {definition.get_name()} error={assetReferenceRequest.get_error()}", 305, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\UI\\Player\\DeckRoot\\DeckUIRoot.cs"); yield break; } WeaponData value = new WeaponData(definition, m_level); m_weaponVisual.SetValue(value); m_weaponPassiveText.SetText(definition.i18nDescriptionId, new FightValueProvider(definition, m_level)); m_pedestalWeaponCellRenderer.SetValue(value); if (definition != null) { List <Id <SpellDefinition> > list = definition.spells.ToList(); if (list.Count != 0 && RuntimeData.spellDefinitions.TryGetValue(list[0].value, out SpellDefinition value2)) { SpellData spellData = new SpellData(value2, m_level); m_pedestalSpellCellRenderer.SetValue(spellData); m_equippedFX.SetElement(value2.element); m_spellRenderer.SetValue(new SpellData(value2, m_level)); string text = RuntimeData.FormattedText(spellData.definition.i18nNameId); m_spellName.SetText(33557, new IndexedValueProvider(text)); m_spellDescription.SetText(spellData.definition.i18nDescriptionId, new FightValueProvider(spellData.definition, m_level)); int valueWithLevel = definition.movementPoints.GetValueWithLevel(m_level); int valueWithLevel2 = definition.life.GetValueWithLevel(m_level); int valueWithLevel3 = definition.actionValue.GetValueWithLevel(m_level); m_strengthField.SetText(valueWithLevel3.ToString()); m_lifeField.SetText(valueWithLevel2.ToString()); m_moveField.SetText(valueWithLevel.ToString()); } } }
private IEnumerator LoadGod() { if (!string.IsNullOrEmpty(m_lastLoadedGodBundle)) { this.UnloadAssetBundle(m_lastLoadedGodBundle, true, true); m_lastLoadedGodBundle = null; } God god = PlayerData.instance.god; if (!RuntimeData.godDefinitions.TryGetValue(god, out GodDefinition value)) { yield break; } AssetReference statuePrefabReference = value.statuePrefabReference; string bundleName = m_lastLoadedGodBundle = AssetBundlesUtility.GetUIGodsResourcesBundleName(); AssetBundleLoadRequest bundleRequest = this.LoadAssetBundle(bundleName); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error($"Could not load bundle named '{bundleName}': {bundleRequest.get_error()}", 196, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } AssetLoadRequest <GameObject> assetReferenceRequest = statuePrefabReference.LoadFromAssetBundleAsync <GameObject>(bundleName); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Could not load requested asset ({statuePrefabReference.get_value()}) from bundle named '{bundleName}': {assetReferenceRequest.get_error()}", 208, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\HavreDimension\\HavreDimensionMainState.cs"); yield break; } GameObject asset = assetReferenceRequest.get_asset(); m_havreMap.godZaap.SetStatue(asset); m_loadGodCoroutine = null; }
public IEnumerator LoadResources() { if (null == m_parameters) { yield break; } AudioReferenceWithParameters sound = m_parameters.sound; if (!sound.get_isValid()) { yield break; } while (!AudioManager.isReady) { if (AssetManagerError.op_Implicit(AudioManager.error) != 0) { yield break; } yield return(null); } if (AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(sound), out string bankName)) { AudioBankLoadRequest bankLoadRequest = AudioManager.LoadBankAsync(bankName); while (!bankLoadRequest.isDone) { yield return(null); } if (AssetManagerError.op_Implicit(bankLoadRequest.error) != 0) { Log.Error($"Failed to load bank named '{bankName}': {bankLoadRequest.error}", 80, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\CellObjectAnimationPlayableAsset.cs"); } else { m_loadedResources = true; } } else { Log.Warning("Could not find a bank to load sound for cell object animation parameters named '" + m_parameters.get_name() + "'.", 88, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\CellObjectAnimationPlayableAsset.cs"); } }
public static IEnumerator Load() { if (isReady) { Log.Error("Load called while the fight object factory is already ready.", 61, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightObjectFactory.cs"); yield break; } AssetBundleLoadRequest bundleRequest = AssetManager.LoadAssetBundle("core/factories/fight_object_factory"); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error(string.Format("Error while loading bundle: {0} error={1}", "core/factories/fight_object_factory", bundleRequest.get_error()), 74, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightObjectFactory.cs"); yield break; } AllAssetsLoadRequest <FightObjectFactory> assetLoadRequest = AssetManager.LoadAllAssetsAsync <FightObjectFactory>("core/factories/fight_object_factory"); while (!assetLoadRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetLoadRequest.get_error()) != 0) { Log.Error(string.Format("Error while loading asset: {0} error={1}", "FightObjectFactory", assetLoadRequest.get_error()), 85, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightObjectFactory.cs"); yield break; } s_instance = assetLoadRequest.get_assets()[0]; s_companionCharacterPool = new GameObjectPool(s_instance.m_companionCharacterPrefab, 2); s_summoningCharacterPool = new GameObjectPool(s_instance.m_summoningCharacterPrefab, 2); s_objectMechanismCharacterPool = new GameObjectPool(s_instance.m_objectMechanismPrefab, 2); s_floorMechanismCharacterPool = new GameObjectPool(s_instance.m_floorMechanismPrefab, 2); s_animatedObjectEffectPool = new GameObjectPool(s_instance.m_animatedObjectEffectPrefab, 2); s_timelineAssetEffectPool = new GameObjectPool(s_instance.m_timelineAssetEffectPrefab, 4); s_valueChangedFeedbackPool = new GameObjectPool(s_instance.m_valueChangedFeedbackPrefab, 4); isReady = true; }
private void UnloadInternal() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) if (m_musicBankLoadRequest != null) { if (AssetManagerError.op_Implicit(m_musicBankLoadRequest.error) == 0) { AudioManager.UnloadBank(m_musicBankLoadRequest.bankName); } m_musicBankLoadRequest = null; } if (m_ambianceBankLoadRequest != null) { if (AssetManagerError.op_Implicit(m_ambianceBankLoadRequest.error) == 0) { AudioManager.UnloadBank(m_ambianceBankLoadRequest.bankName); } m_ambianceBankLoadRequest = null; } s_instances.Remove(this); }
protected IEnumerator Load(AudioReferenceWithParameters audioReference) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (!AudioManager.TryGetDefaultBankName(AudioReferenceWithParameters.op_Implicit(audioReference), out string bankName)) { m_initializationState = InitializationState.Error; yield break; } AudioBankLoadRequest bankLoadRequest = AudioManager.LoadBankAsync(bankName); m_bankLoadRequests = new AudioBankLoadRequest[1] { bankLoadRequest }; m_initializationState = InitializationState.Loading; while (!bankLoadRequest.isDone) { yield return(null); } m_initializationState = ((AssetManagerError.op_Implicit(bankLoadRequest.error) == 0) ? InitializationState.Loaded : InitializationState.Error); }
private static IEnumerator PreloadEffectAssets <K, V>(SerializableDictionaryLogic <K, AssetReference> effects, Dictionary <K, V> effectCache, string bundleName) where V : ScriptableEffect { int count = ((Dictionary <K, AssetReference>)effects).Count; if (count != 0) { AssetLoadRequest <V>[] loadRequests = new AssetLoadRequest <V> [count]; int num = 0; foreach (AssetReference value in ((Dictionary <K, AssetReference>)effects).Values) { AssetReference current = value; if (current.get_hasValue()) { loadRequests[num] = current.LoadFromAssetBundleAsync <V>(bundleName); } num++; } yield return(EnumeratorUtility.ParallelRecursiveImmediateExecution((IEnumerator[])loadRequests)); num = 0; foreach (K key in ((Dictionary <K, AssetReference>)effects).Keys) { AssetLoadRequest <V> val = loadRequests[num]; num++; if (val != null) { if (AssetManagerError.op_Implicit(val.get_error()) != 0) { Log.Error($"Failed to load effect for '{key}': {val.get_error()}", 608, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\FightSpellEffectFactory.cs"); } else { effectCache.Add(key, val.get_asset()); } } } } }