Example #1
0
    static int GetBundleEncrypeName(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(AssetLoader), typeof(string)))
            {
                AssetLoader obj = (AssetLoader)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                string o = obj.GetBundleEncrypeName(arg0);
                LuaDLL.lua_pushstring(L, o);
                return 1;
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(AssetLoader), typeof(string), typeof(AssetLoader.EAssetType)))
            {
                AssetLoader obj = (AssetLoader)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                AssetLoader.EAssetType arg1 = (AssetLoader.EAssetType)ToLua.ToObject(L, 3);
                string o = obj.GetBundleEncrypeName(arg0, arg1);
                LuaDLL.lua_pushstring(L, o);
                return 1;
            }
            else
            {
                return LuaDLL.luaL_throw(L, "invalid arguments to method: AssetLoader.GetBundleEncrypeName");
            }
        }
        catch(Exception e)
        {
            return LuaDLL.toluaL_exception(L, e);
        }
    }
Example #2
0
    static int LoadGameObjectByName(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 3);
            string arg0 = ToLua.CheckString(L, 1);
            AssetLoader.EAssetType arg1 = (AssetLoader.EAssetType)ToLua.CheckObject(L, 2, typeof(AssetLoader.EAssetType));
            System.Action<UnityEngine.GameObject> arg2 = null;
            LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                 arg2 = (System.Action<UnityEngine.GameObject>)ToLua.CheckObject(L, 3, typeof(System.Action<UnityEngine.GameObject>));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 3);
                arg2 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.GameObject>), func) as System.Action<UnityEngine.GameObject>;
            }

            AssetLoader.LoadGameObjectByName(arg0, arg1, arg2);
            return 0;
        }
        catch(Exception e)
        {
            return LuaDLL.toluaL_exception(L, e);
        }
    }
Example #3
0
    static int LoadGameObjectByName(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(AssetLoader.EAssetType), typeof(string)))
            {
                string arg0 = ToLua.ToString(L, 1);
                AssetLoader.EAssetType arg1 = (AssetLoader.EAssetType)ToLua.ToObject(L, 2);
                string arg2 = ToLua.ToString(L, 3);
                LuaAssetLoader.LoadGameObjectByName(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(AssetLoader.EAssetType), typeof(LuaInterface.LuaFunction)))
            {
                string arg0 = ToLua.ToString(L, 1);
                AssetLoader.EAssetType arg1 = (AssetLoader.EAssetType)ToLua.ToObject(L, 2);
                LuaFunction            arg2 = ToLua.ToLuaFunction(L, 3);
                LuaAssetLoader.LoadGameObjectByName(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaAssetLoader.LoadGameObjectByName"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Example #4
0
    public static void LoadGameObjectByName(string resName, AssetLoader.EAssetType assetType, string luaFuncName)
    {
        BaseLuaManager mgr         = AppFacade.Instance.GetManager <BaseLuaManager>();
        LuaFunction    luaCallback = mgr.GetFunction(luaFuncName);

        LoadGameObjectByName(resName, assetType, luaCallback);
    }
Example #5
0
    /// <summary>
    /// 通过指定资源名加载GameObject资源
    /// </summary>
    /// <param name="resName">资源名称</param>
    /// <param name="luaCallback">加载实例完成后的回调</param>
    public static void LoadGameObjectByName(string resName, AssetLoader.EAssetType assetType, LuaFunction luaCallback)
    {
        Action <GameObject> callback = null;

        if (luaCallback != null)
        {
            callback = (Action <GameObject>)DelegateFactory.CreateDelegate(typeof(Action <GameObject>), luaCallback);
        }
        AssetLoader.LoadGameObjectByName(resName, assetType, callback);
    }
Example #6
0
    public string GetAssetsName(int AssetsID, AssetLoader.EAssetType Type)
    {
        string AssetsName = "";

        if (Type == AssetLoader.EAssetType.ASSET_EFFECT)
        {
            EffectAssetsData AssetsData = EffectAssetsData.GetData(AssetsID);
            if (null == AssetsData)
            {
                return("");
            }
            AssetsName = AssetsData.assetsName_;
        }
        else if (Type == AssetLoader.EAssetType.ASSET_PLAYER ||
                 Type == AssetLoader.EAssetType.ASSET_WEAPON)
        {
            EntityAssetsData AssetsData = EntityAssetsData.GetData(AssetsID);
            if (null == AssetsData)
            {
                return("");
            }
            AssetsName = AssetsData.assetsName_;
        }
        else if (Type == AssetLoader.EAssetType.ASSET_UI)
        {
            UIAssetsData AssetsData = UIAssetsData.GetData(AssetsID);
            if (null == AssetsData)
            {
                return("");
            }
            AssetsName = AssetsData.assetsName_;
        }
        else if (Type == AssetLoader.EAssetType.ASSET_SOUND)
        {
            SoundAssetsData AssetsData = SoundAssetsData.GetData(AssetsID);
            if (null == AssetsData)
            {
                return("");
            }
            AssetsName = AssetsData.assetsName_;
        }
        else if (Type == AssetLoader.EAssetType.ASSET_MUSIC)
        {
            MusicAssetsData AssetsData = MusicAssetsData.GetData(AssetsID);
            if (null == AssetsData)
            {
                return("");
            }
            AssetsName = AssetsData.assetsName_;
        }

        return(AssetsName);
    }
Example #7
0
 static int GetBundleName(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         AssetLoader obj = (AssetLoader)ToLua.CheckObject(L, 1, typeof(AssetLoader));
         string arg0 = ToLua.CheckString(L, 2);
         AssetLoader.EAssetType arg1 = (AssetLoader.EAssetType)ToLua.CheckObject(L, 3, typeof(AssetLoader.EAssetType));
         string o = obj.GetBundleName(arg0, arg1);
         LuaDLL.lua_pushstring(L, o);
         return 1;
     }
     catch(Exception e)
     {
         return LuaDLL.toluaL_exception(L, e);
     }
 }