void Update() { Vector2 targetVelocity = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); Move(targetVelocity); SetSortingOrder(); if (Input.GetKeyDown(KeyCode.M)) { if (!al.gameObject.activeSelf) { al.Menu(); al.InTrigger(true); al.gameObject.SetActive(true); } else { al.InTrigger(false); al.gameObject.SetActive(false); } } }