void Awake() { var assetBundle = AssetHelper.GetAssetBundleFromResources(AssetBundleName); Items.PewterItemData.Init(assetBundle); Items.MeadPewterItemData.Init(assetBundle); Items.MeadTinItemData.Init(assetBundle); harmony.PatchAll(); }
void Awake() { var assetBundle = AssetHelper.GetAssetBundleFromResources(AssetBundleName); Items.PewterItemData.Init(assetBundle); Items.MeadPewterItemData.Init(assetBundle); Items.MeadTinItemData.Init(assetBundle); harmony.PatchAll(); }