Example #1
0
 private void OnHighlightedAtlasLoaded(AssetEntity _asset)
 {
     highlightedSpriteInfo.atlas = _asset.GetInstantiate() as UIAtlas;
     if (highlightedSpriteInfo.atlas != null)
     {
         newSpriteState.highlightedSprite = highlightedSpriteInfo.atlas.GetSpriteByName(highlightedSpriteInfo.spriteName);
     }
     else
     {
     }
 }
Example #2
0
 private void OnDisableAtlasLoaded(AssetEntity _asset)
 {
     disabledSpriteInfo.atlas = _asset.GetInstantiate() as UIAtlas;
     if (disabledSpriteInfo.atlas != null)
     {
         newSpriteState.disabledSprite = disabledSpriteInfo.atlas.GetSpriteByName(disabledSpriteInfo.spriteName);
     }
     else
     {
     }
 }
Example #3
0
 private void OnPressedAtlasLoaded(AssetEntity _asset)
 {
     pressedSpriteInfo.atlas = _asset.GetInstantiate() as UIAtlas;
     if (pressedSpriteInfo.atlas != null)
     {
         newSpriteState.pressedSprite = pressedSpriteInfo.atlas.GetSpriteByName(pressedSpriteInfo.spriteName);
     }
     else
     {
     }
 }
Example #4
0
 private void OnAtlasLoaded(AssetEntity _asset)
 {
     spriteInfo.atlas = _asset.GetInstantiate() as UIAtlas;
     if (spriteInfo.atlas != null)
     {
         sprite = spriteInfo.atlas.GetSpriteByName(spriteInfo.spriteName);
     }
     else
     {
     }
     isRender = null != sprite;
 }
Example #5
0
 private void OnTextureLoaded(AssetEntity _asset)
 {
     _isLoading = false;
     if (string.Equals(textureName, _asset.assetName))
     {
         texture = _asset.GetInstantiate() as Texture;
     }
     else
     {
         _RefreshTexture();
     }
 }
Example #6
0
 static int GetInstantiate(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         AssetEntity        obj = (AssetEntity)ToLua.CheckObject <AssetEntity>(L, 1);
         UnityEngine.Object o   = obj.GetInstantiate();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }