public void Initialize(int nItem)
    {
        AssetEnemy kAssEnemy = AssetMgr.Inst.GetAssetEnemy(nItem);

        m_Name          = kAssEnemy.m_Name;
        m_TurretHP      = kAssEnemy.m_TurretHP;
        m_Attack        = kAssEnemy.m_Attack;
        m_AtkDistance   = kAssEnemy.m_AttackDistance;
        m_FireDelay     = kAssEnemy.m_FireDelay;
        m_MissileSpeed  = kAssEnemy.m_BulletSpeed;
        m_MissilePrefab = kAssEnemy.m_BulletPrefabs;
    }
    public void ParsingEnemy()
    {
        List <string[]> dataList = CSVParser.Load("TableData/enemy");

        for (int i = 1; i < dataList.Count; i++)
        {
            string[] data = dataList[i];

            AssetEnemy kAssEnemy = new AssetEnemy();

            kAssEnemy.m_Id             = int.Parse(data[0]);
            kAssEnemy.m_Name           = data[1];
            kAssEnemy.m_TurretHP       = int.Parse(data[2]);
            kAssEnemy.m_Attack         = int.Parse(data[3]);
            kAssEnemy.m_AttackDistance = int.Parse(data[4]);
            kAssEnemy.m_FireDelay      = float.Parse(data[5]);
            kAssEnemy.m_BulletSpeed    = float.Parse(data[6]);
            kAssEnemy.m_BulletPrefabs  = data[7];

            m_AsssEnemy.Add(kAssEnemy);
        }
    }