public void TestBundleError() { var window = AssetBundleVerifierWindow.ShowWindow(); window.HandleState(AssetBundleVerifierWindow.AssetBundleVerifyState.BundleError, new UnityWebRequest()); Assert.IsFalse(window.AssetBundleDownloadIsSuccessful, "AssetBundle download should not be marked successful during bundle error state."); window.Close(); }
public void TestWebRequestError() { var window = AssetBundleVerifierWindow.ShowWindow(); window.HandleState(AssetBundleVerifierWindow.AssetBundleVerifyState.WebRequestError, new UnityWebRequest()); Assert.IsFalse(window.AssetBundleDownloadIsSuccessful, "AssetBundle download should not be marked successful during destination error state."); LogAssert.Expect(LogType.Error, string.Format(AssetBundleVerifierWindow.WebRequestErrorFormatMessage, window.AssetBundleUrl, window.ErrorDescription)); window.Close(); }