private void btn_play_Click(object sender, EventArgs e) { Game.StartGame(args: Program.Arguments.ToArray()); // TODO ENABLE Logger.Log("Build Platform:", AssemblyReader.GetBuildStoreID()); // IDK? }
private void btn_play_Click(object sender, EventArgs e) { Game.StartGame(args: Program.Arguments.ToArray()); // TODO ENABLE Logger.Log("Build Platform:", AssemblyReader.GetBuildStoreID()); // IDK? }