public VulkanisLevelManager(Texture2D texture, Vector2 position, Vector2 screen, NebulaGame aGame, Level aLevel,
     List<Sprite> aSpritesList, List<Sprite> aPlatformsList, SpriteFont aFont, Asis aAsis, Screen aInstructions, Screen aGameOverScreen, List<Screen> aVictoryScreens, Screen aCutScene, TimeTravelManager aTimeTravelManager, SoundEffect backgroundMusic)
     : base(texture, position, screen, aGame, aLevel, aSpritesList, aPlatformsList, aFont, aAsis, aInstructions, aGameOverScreen, aVictoryScreens, aCutScene, aTimeTravelManager, backgroundMusic)
 {
     EndOfLevelPos = xSL * 9 - xSL / 4;
     setFinishingTimes(50, 75, 112);
 }
 public TutorialLevelManager(Texture2D texture, Vector2 position, Vector2 screen, NebulaGame aGame, Level aLevel,
     List<Sprite> aSpritesList, List<Sprite> aPlatformsList, SpriteFont aFont, Asis aAsis,
     Screen aInstructions, Screen aGameOverScreen, List<Screen> aVictoryScreenList, Screen aCutScene, TimeTravelManager aTimeTravelManager, SoundEffect backgroundMusic)
     : base(texture, position, screen, aGame, aLevel, aSpritesList, aPlatformsList, aFont, aAsis,
     aInstructions, aGameOverScreen, aVictoryScreenList, aCutScene, aTimeTravelManager, backgroundMusic)
 {
     EndOfLevelPos = (xSL / 12) * 89;
 }
 public CeresLevelManager(Texture2D texture, Vector2 position, Vector2 screen, NebulaGame aGame, Level aLevel,
     List<Sprite> aSpritesList, List<Sprite> aPlatformsList, SpriteFont aFont, Asis aAsis, Screen aInstructions, Screen aGameOverScreen, List<Screen> aVictoryScreens, Screen aCutScene, TimeTravelManager aTimeTravelManager, SoundEffect backgroundMusic)
     : base(texture, position, screen, aGame, aLevel, aSpritesList, aPlatformsList, aFont, aAsis, aInstructions, aGameOverScreen, aVictoryScreens, aCutScene, aTimeTravelManager, backgroundMusic)
 {
     EndOfLevelPos = xSL * 7 + xSL / 2 + xSL / 4;
     setFinishingTimes(50, 70, 110);
     LevelStoryText.Add("Whe... Where am I?", new Vector2(xSL / 12, ySL / 2 + ySL/8));
     LevelStoryText.Add("...How did I get here?", new Vector2(xSL / 2, ySL / 2 + ySL / 8));
     LevelStoryText.Add("What planet is this?", new Vector2(xSL + xSL / 2 + xSL / 24, ySL / 4));
     LevelStoryText.Add("Why are these people so hostile? \n This can't be my planet...", new Vector2(xSL * 4 + xSL/2, ySL / 2 + ySL/8));
 }
Example #4
0
 public Ceres(NebulaGame aGame, GraphicsDeviceManager aGraphics, Asis anAsis, SpriteBatch aSpriteBatch)
     : base(aGame, aGraphics, anAsis, aSpriteBatch)
 {
 }