private void _bifrost_OnDisconnect(Asgard.Core.Network.NetNode connection) { var player = _playerSys.Get(connection); if (player != null) { _playerSys.Remove(player); } }
private void Bifrost_OnConnection(Asgard.Core.Network.NetNode connection) { var bifrost = LookupSystem<BifrostClient>(); MonoLoginPacket packet = new MonoLoginPacket(); bifrost.Send(packet); }