public override bool IsEnable(Asderek player) { if (manager.getSelectedWeapon() == Commandments.Element.WATER.toWeapon()) { return(true); } return(false); }
void Start() { colors = null; manager = UIManager.GetInstance(); gameManager = GameManager.GetInstance(); player = GameObject.FindGameObjectWithTag("Player"); playerScript = player.GetComponent <Asderek>(); startTime = transitionTime; gameLoaded = true; }
public void setPlayer(Asderek script) { player = script; GameObject obj = script.gameObject; while (obj.transform.parent != null) { obj = obj.transform.parent.gameObject; } obj.transform.parent = transform; }
private void CheckDisplayOnScreen(Collider2D colisor) { if (Assets.Scripts.Utilities.HitAsderek(colisor)) { if (enabled == true) { player = colisor.gameObject.GetComponentInParent <Asderek>(); if (player.IsAvailable()) { if (IsEnable(player)) { HandlePlayerInteraction(); } } } } }
protected override void Start() { base.Start(); editorStartPosition = transform.position; attackType = 0; lastAttack = -globalCD; lastSort = -sortCD; for (int i = 0; i < attacks.Length; i++) { attacks[i].lastAttack = -attacks[i].CD; if (attacks[i].ranged == false) { if (maxMeleeRange.x < attacks[i].range.x) { maxMeleeRange.x = attacks[i].range.x; } if (maxMeleeRange.y < attacks[i].range.y) { maxMeleeRange.y = attacks[i].range.y; } } } player = UIManager.GetInstance().GetPlayer().gameObject; playerScript = UIManager.GetInstance().GetPlayer(); gameObject.tag = "Enemy"; if (attacks.Length != 0) { distanceToKeep = attacks[0].range.x; foreach (Attack attack in attacks) { if (distanceToKeep > attack.range.x) { distanceToKeep = attack.range.x; } } } rigidBody.gravityScale = 3; }
protected virtual void OnTriggerEnter2D(Collider2D colisor) //attack { if (colisor.gameObject.tag == "PlayerSpriteTag" && colisor.gameObject != null) { Asderek enemy = colisor.gameObject.GetComponentInParent <Asderek>(); foreach (Collider2D col in colliders) { if (col.isActiveAndEnabled) { if (enemy.ColliderContains(col)) { if (CanDealDamage()) { OnCollisionWithPlayer(); } } } } } }
void Awake() { if (manager == null) { manager = this; } GlobalGreenBall = Instantiate(GreenBallObj, Vector3.zero, Quaternion.identity); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Asderek>(); pause = gameObject.GetComponentInChildren <PauseMenu>(); hp = gameObject.GetComponentInChildren <BarDisplay>(); weapon = gameObject.GetComponentInChildren <Weapons>(); ability = gameObject.GetComponentInChildren <Ability>(); interaction = gameObject.GetComponentInChildren <Interaction>(); beastiary = gameObject.GetComponentInChildren <Beastiary>(); progress = gameObject.GetComponentInChildren <Progress>(); buttonManager = gameObject.GetComponentInChildren <ButtonManager>(); warp = gameObject.GetComponentInChildren <Warp>(); start = gameObject.GetComponentInChildren <StarMenu>(); }
// Use this for initialization void Start() { player = (GameObject.FindGameObjectWithTag("Player")).GetComponent <Asderek>(); ultTabArea.SetParent(playTotalArea); ultAnimalArea.SetParent(ultTabArea); barsArea.SetParent(playTotalArea); hpBarBGArea.SetParent(barsArea); mpBarBGArea.SetParent(barsArea); hpBarArea.SetParent(hpBarBGArea); mpBarArea.SetParent(mpBarBGArea); manager = UIManager.GetInstance(); manager.weapon.ChangeUlt(1); playTotalArea.AdjustToSquare(); /***********************************/ buffArea.SetParent(playTotalArea); buffLine = new Area(0.5f, 0.25f, 1, 0.5f); deBuffLine = new Area(0.5f, 0.75f, 1, 0.5f); buffLine.SetParent(buffArea); deBuffLine.SetParent(buffArea); firstLine = new List <Area>(); for (int i = 0; i < maxBuffsCount; i++) { firstLine.Add(new Area((float)i / (float)maxBuffsCount, 0.5f, 1.0f / (float)maxBuffsCount, 1)); firstLine[i].SetParent(buffLine); } secondLine = new List <Area>(); for (int i = 0; i < maxBuffsCount; i++) { secondLine.Add(new Area((float)i / (float)maxBuffsCount, 0.5f, 1.0f / (float)maxBuffsCount, 1)); secondLine[i].SetParent(deBuffLine); } /***********************************/ }
protected override void HandleEdge() { if ((steps[steps.Count - 1].position.x - steps[steps.Count - 2].position.x) > 0) { player.gameObject.transform.eulerAngles = new Vector2(0, 0); //vira asderek pra direita } else { player.gameObject.transform.eulerAngles = new Vector2(0, 180); } player.ReceiveNotification(Asderek.Notification.Return); GameObject obj = player.gameObject; while (obj.transform.parent != transform && (obj.transform.parent != null)) { obj = obj.transform.parent.gameObject; } obj.transform.parent = null; player = null; if (currentStep <= 0) { currentStep = steps.Count - 1; transform.position = steps[steps.Count - 1].position; } else if (currentStep >= steps.Count) { currentStep = 0; transform.position = steps[0].position; } }
protected virtual void OnTriggerEnter2D(Collider2D colisor) //attack { if (colisor.GetComponent <Floor>() != null && colisor.gameObject != null) { ////print(("Floor"); if (GetComponent <Rigidbody2D>() != null) { floorRotation = (int)colisor.GetComponent <Floor>().GetRotation(transform.position.x); GetComponent <Rigidbody2D>().velocity = Vector2.zero; GetComponent <Rigidbody2D>().isKinematic = true; } } if (Utilities.HitAsderek(colisor)) { Asderek enemy = colisor.gameObject.GetComponentInParent <Asderek>(); float weakness = enemy.getDamageModifier(Commandments.Element.FIRE); enemy.ReceiveDamage(Utilities.standardVector(colisor.transform.position.x - transform.position.x), damageForce, attackDamage); } }
protected virtual void FollowTarget(MonoBehaviour target) { float newX; float newY; Vector3 novaPosicao; Asderek playerScript = target.GetComponent <Asderek>(); if (playerScript != null) { float state = playerScript.StateOfAnimation("dying"); /*if (state > 0) * { * newX = target.transform.position.x - (cameraPosition.x + screenSize.x * staticTargetPositionX) + transform.position.x; * newY = target.transform.position.y - (cameraPosition.y + screenSize.y * staticTargetPositionY) + transform.position.y; * * novaPosicao = new Vector3(newX, newY, transform.position.z) - auxVector; * transform.position = Vector3.Lerp(transform.position, novaPosicao, Mathf.Min((state),1)); * return; * }*/ state = playerScript.StateOfAnimation("sitting_neutral"); if (state > 0) { newX = target.transform.position.x - (cameraPosition.x + screenSize.x * staticTargetPositionX) + transform.position.x; newY = target.transform.position.y - (cameraPosition.y + screenSize.y * staticTargetPositionY) + transform.position.y; novaPosicao = new Vector3(newX, newY, transform.position.z) - auxVector; transform.position = Vector3.Lerp(transform.position, novaPosicao, Mathf.Min(2 * state, 1)); return; } state = playerScript.StateOfAnimation("seated"); if (state > 0) { newX = target.transform.position.x - (cameraPosition.x + screenSize.x * staticTargetPositionX) + transform.position.x; newY = target.transform.position.y - (cameraPosition.y + screenSize.y * staticTargetPositionY) + transform.position.y; transform.position = new Vector3(newX, newY, transform.position.z) - auxVector; return; } } if (target.GetComponent <Rigidbody2D>() == null) { SetGoToLocation(target.transform.position); ClearTempTarget(); return; } float desvioX = target.transform.position.x - (cameraPosition.x + screenSize.x * staticTargetPositionX); float desvioY = target.transform.position.y - (cameraPosition.y + screenSize.y * staticTargetPositionY); Vector2 cam = myCamera.orthographicSize * myCamera.rect.size; newX = transform.position.x; newY = transform.position.y; if (target.GetComponent <Rigidbody2D>().velocity.x > GameManager.globalZero) { allignLeft = false; if (target.transform.position.x > (cameraPosition.x + screenSize.x * cameraXThreashold) || allignRight) //Se eu tiver que corrigir { newX = target.transform.position.x - (cameraPosition.x + screenSize.x * movingTargetPositionX) + transform.position.x; allignRight = true; } } else if (target.GetComponent <Rigidbody2D>().velocity.x < -GameManager.globalZero) { allignRight = false; if (target.transform.position.x < (cameraPosition.x + screenSize.x * (1 - cameraXThreashold)) || allignLeft) { newX = target.transform.position.x - (cameraPosition.x + screenSize.x * (1 - movingTargetPositionX)) + transform.position.x; allignLeft = true; } } else { allignLeft = allignRight = false; if (transform.position.x != target.transform.position.x) { newX = target.transform.position.x - (cameraPosition.x + screenSize.x * staticTargetPositionX) + transform.position.x; } } if (target.GetComponent <Rigidbody2D>().velocity.y > GameManager.globalZero) { //print("velocidade ,aopr"); /*allignDown = false; * if ((transform.position.y <= (target.transform.position.y - cam.y * 0.35f)) || allignUp) * { * newY += desvioY * 0.05f; * newY += target.GetComponent<Rigidbody2D>().velocity.y * 0.02f; * allignUp = true; * }*/ allignDown = false; if (target.transform.position.y > (cameraPosition.y + screenSize.y * (cameraYThreashold)) || allignUp) //Se eu tiver que corrigir { //print("posicao maior"); newY = target.transform.position.y - (cameraPosition.y + screenSize.y * (movingTargetPositionY)) + transform.position.y; allignUp = true; } } else if (target.GetComponent <Rigidbody2D>().velocity.y < -GameManager.globalZero) { //print("velocidade menor"); /*allignUp = false; * if ((transform.position.y >= (target.transform.position.y + cam.y * 0.35f)) || allignDown) * { * * newY += desvioY * 0.05f; * newY += target.GetComponent<Rigidbody2D>().velocity.y * 0.02f; * allignDown = true; * }*/ allignUp = false; if (target.transform.position.y < (cameraPosition.y + screenSize.y * (1 - cameraYThreashold)) || allignDown) //Se eu tiver que corrigir { //print("posicao menor"); newY = target.transform.position.y - (cameraPosition.y + screenSize.y * (1 - movingTargetPositionY)) + transform.position.y; allignDown = true; } } else { allignUp = allignDown = false; if (transform.position.y != target.transform.position.y) { newY = target.transform.position.y - (cameraPosition.y + screenSize.y * staticTargetPositionY) + transform.position.y; } } novaPosicao = new Vector3(newX, transform.position.y, transform.position.z); transform.position = Vector3.Lerp(transform.position, novaPosicao, velocity.x * Time.deltaTime); novaPosicao = new Vector3(transform.position.x, newY, transform.position.z); transform.position = Vector3.Lerp(transform.position, novaPosicao, velocity.y * Time.deltaTime); }
public virtual bool IsEnable(Asderek player) { return(true); }
public void RegisterPlayer(Asderek player) { this.player = player; }