public void DecreaseDurability(byte i, bool silent = false) { if (Durability < i) { Durability = 0; OnUnEquip(); } else { Durability -= i; } if (!silent) { Asda2CharacterHandler.SendUpdateDurabilityResponse(OwningCharacter.Client, this); } }
public void DecreaseDurability(byte i, bool silent = false) { if (Durability < i) { Durability = 0; OnUnEquip(); } else { Durability -= i; } if (!silent) { Asda2CharacterHandler.SendUpdateDurabilityResponse(OwningCharacter.Client, this); } }