// Start is called before the first frame update void Start() { audioSprite = gameObject.GetComponent <SpriteRenderer>(); myClipPlayer = gameObject.transform.parent.GetComponent <ArtisticStatementClipPlayer>(); playerTransformToAudio = GameObject.FindWithTag("Player").GetComponent <Transform>(); cameraToLookAt = GameObject.FindWithTag("MainCamera").GetComponent <Camera>(); audioSprite.color = Color.clear; }