Example #1
0
    void UseItem()
    {
        switch (slot)
        {
        case Item.Cloak:
            timerCloak = timeCloak;
            isCloak    = true;
            AudioManager.Instance.Playsound(soundHat, 0.2f);
            break;

        case Item.Invincible:
            timerInvincible = timeInvincible;
            isInvincible    = true;
            AudioManager.Instance.Playsound(soundPotion, 0.5f);
            break;

        case Item.Heal:
            this.Damage(1);
            AudioManager.Instance.Playsound(soundBandage, 0.2f);
            break;

        case Item.TP:
            ArtefactController anchor = FindObjectOfType(typeof(ArtefactController)) as ArtefactController;
            if (anchor != null)
            {
                Vector2 positionTP = new Vector2(anchor.x - 1, anchor.y);
                transform.position = positionTP;
            }
            else
            {
                LaMontreController gate       = FindObjectOfType(typeof(LaMontreController)) as LaMontreController;
                Vector2            positionTP = new Vector2(gate.x, gate.y);
                transform.position = positionTP;
            }
            AudioManager.Instance.Playsound(soundTeleportation, 1);
            break;

        case Item.Shield:
            shieldOn = true;
            energyShield.SetActive(true);
            AudioManager.Instance.Playsound(soundShield, 0.1f);
            break;
        }
        slot = Item.Empty;
        UIManager.Instance.UpdateSlot(ItemInSlot());
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0) && !pauseState.GamePaused())
        {
            Ray        ray = cam.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                Plataforma ground = hit.collider.GetComponent <Plataforma>();
                if (ground != null)
                {
                    interaccioPlataforma(ground);
                }
                ArtefactController artefact = hit.collider.GetComponent <ArtefactController>();
                if (artefact != null)
                {
                    artefact.setLvlArt(numLevel);
                    playSound(0);
                }
                GemController gem = hit.collider.GetComponent <GemController>();
                if (gem != null)
                {
                    Debug.Log("ieee");
                    gem.getGem(numLevel);
                    playSound(0);
                }

                /*ButtonPlatform button = hit.collider.GetComponent<ButtonPlatform>();
                 * if(button != null)
                 *  if (button.platform.entity != null)
                 *      if (button.platform.entity.tag == "Player")
                 *          foreach (MovingPlatform movingPlatform in button.movingPlatforms)
                 *              movingPlatform.Interacciona();*/
            }
        }
    }