public void ReadMissingFile() { Assert.ThrowsException <FileNotFoundException>(() => ArtFile.Read("MissingFile.prt")); // Check if filename is an empty string Assert.ThrowsException <ArgumentException>(() => ArtFile.Read("")); }
public void ReadStream() { // We want a simple valid source to load from, so we will create one by first writing it using (MemoryStream stream = new MemoryStream()) { new ArtFile().Write(stream); // Read from stream stream.Seek(0, SeekOrigin.Begin); ArtFile artFile = ArtFile.Read(stream); } }
public void ReadBinary() { // We want a simple valid source to load from, so we will create one by first writing it using (MemoryStream stream = new MemoryStream()) using (BinaryWriter writer = new BinaryWriter(stream)) { new ArtFile().Write(writer); // Read from stream as BinaryReader writer.BaseStream.Seek(0, SeekOrigin.Begin); using (BinaryReader reader = new BinaryReader(writer.BaseStream)) { ArtFile artFile = ArtFile.Read(reader); } } }
/// <summary> /// Loads required assets for the game. /// </summary> public static void Initialize(MonoBehaviour coroutineOwner, string[] modBundlePaths, OnInitializeCallback onInitCB) { // Load art file try { // Prepare Legacy manager _LegacyAssets = new ResourceManager("."); // Get art file Stream artPartStream = _LegacyAssets.GetResourceStream("op2_art.prt"); _ArtFile = ArtFile.Read(artPartStream); } catch (System.Exception ex) { Debug.LogException(ex); // Inform caller of failure onInitCB?.Invoke(false); return; } // Load asset bundle coroutineOwner.StartCoroutine(LoadAssetsRoutine(modBundlePaths, onInitCB)); }
public void Write_PaletteColors() { ArtFile artFile = GetTestArtFile(); byte red = 255; byte blue = 0; artFile.palettes[0].colors[0] = new Color(red, 0, blue, 0); using (MemoryStream stream = new MemoryStream()) { artFile.Write(stream); // Check ArtFile palette remains unchanged after write Assert.AreEqual(red, artFile.palettes[0].colors[0].red); Assert.AreEqual(blue, artFile.palettes[0].colors[0].blue); // Check ArtFile palette written to disk properly stream.Seek(0, SeekOrigin.Begin); artFile = ArtFile.Read(stream); Assert.AreEqual(red, artFile.palettes[0].colors[0].red); Assert.AreEqual(blue, artFile.palettes[0].colors[0].blue); } }
public void ReadEmptyFile() { Assert.ThrowsException <EndOfStreamException>(() => ArtFile.Read("src/Sprite/data/Empty.prt")); }