void Awake()
 {
     fc       = GetComponent <FirefighterController>();
     ac       = GetComponent <ArsonistController>();
     animator = GetComponentInChildren <Animator>();
     rb2d     = GetComponent <Rigidbody2D>();
 }
    void OnTriggerEnter2D(Collider2D c)
    {
        ArsonistController ac = c.gameObject.GetComponent <ArsonistController>();

        if (ac && ac.enabled)
        {
            ac.Kill();
        }

        if (c.CompareTag("Room") || c.CompareTag("Match") || (ac && !ac.enabled))
        {
            return;
        }

        NetworkServer.Destroy(gameObject);
    }