Example #1
0
        private PieceGrid GetPieceGrid()
        {
            Point[] arrowPoints = { Point.Get(2, 9), Point.Get(4, 9), Point.Get(3, 8), Point.Get(4, 8), Point.Get(2, 7), Point.Get(3, 7), Point.Get(5, 7), Point.Get(6, 7), Point.Get(7, 7), Point.Get(8, 7), Point.Get(1, 6), Point.Get(2, 6), Point.Get(4, 6), Point.Get(8, 6), Point.Get(0, 5), Point.Get(5, 5), Point.Get(1, 4), Point.Get(2, 4), Point.Get(5, 4), Point.Get(6, 4), Point.Get(7, 4), Point.Get(7, 3), Point.Get(1, 2), Point.Get(9, 2), Point.Get(0, 0), Point.Get(7, 0), };
            Dictionary <Point, Amazon> amazonsDict = new Dictionary <Point, Amazon> {
                { Point.Get(2, 8), AmazonPlayer1.Get() }, { Point.Get(6, 6), AmazonPlayer1.Get() }, { Point.Get(3, 3), AmazonPlayer1.Get() }, { Point.Get(7, 2), AmazonPlayer1.Get() },
                { Point.Get(3, 9), AmazonPlayer2.Get() }, { Point.Get(4, 7), AmazonPlayer2.Get() }, { Point.Get(3, 1), AmazonPlayer2.Get() }, { Point.Get(6, 1), AmazonPlayer2.Get() }
            };
            PieceGrid grid = new PieceGrid(10, amazonsDict);

            foreach (Point p in arrowPoints)
            {
                grid.PointPieces[p] = ArrowPlayer1.Get();
            }
            return(grid);
        }
Example #2
0
        public void PointsOutFrom3()
        {
            HashSet <Point> answer = new HashSet <Point>()
            {
            };
            PieceGrid grid = new PieceGrid(10, PieceHelpers.GetInitialAmazonPositions(10));

            grid.PointPieces[Point.Get(0, 4)] = ArrowPlayer1.Get();
            grid.PointPieces[Point.Get(1, 4)] = ArrowPlayer1.Get();
            grid.PointPieces[Point.Get(1, 3)] = ArrowPlayer1.Get();
            grid.PointPieces[Point.Get(1, 2)] = ArrowPlayer1.Get();
            grid.PointPieces[Point.Get(0, 2)] = ArrowPlayer1.Get();
            IEnumerable <Point> points = grid.GetOpenPointsOutFrom(Point.Get(0, 3));

            Assert.IsTrue(points.ToSet().SetEquals(answer));
        }
Example #3
0
        public void ApplyMove()
        {
            PieceGrid grid = new PieceGrid(10, PieceHelpers.GetInitialAmazonPositions(10));

            Assert.AreEqual(AmazonPlayer1.Get(), grid.PointPieces[Point.Get(0, 3)]);
            Assert.AreEqual(Open.Get(), grid.PointPieces[Point.Get(6, 3)]);
            Assert.AreEqual(Open.Get(), grid.PointPieces[Point.Get(6, 7)]);
            Assert.IsTrue(grid.Amazon1Points.Contains(Point.Get(0, 3)));
            Assert.IsFalse(grid.Amazon1Points.Contains(Point.Get(6, 3)));
            grid.ApplyMove(new Move(Point.Get(0, 3), Point.Get(6, 3), Point.Get(6, 7)));
            Assert.AreEqual(Open.Get(), grid.PointPieces[Point.Get(0, 3)]);
            Assert.AreEqual(AmazonPlayer1.Get(), grid.PointPieces[Point.Get(6, 3)]);
            Assert.AreEqual(ArrowPlayer1.Get(), grid.PointPieces[Point.Get(6, 7)]);
            Assert.IsTrue(grid.Amazon1Points.Contains(Point.Get(6, 3)));
            Assert.IsFalse(grid.Amazon1Points.Contains(Point.Get(0, 3)));
        }
Example #4
0
        static void RenderSpecificState()
        {
            Point[] arrowPoints = { Point.Get(2, 9), Point.Get(4, 9), Point.Get(3, 8), Point.Get(4, 8), Point.Get(2, 7), Point.Get(3, 7), Point.Get(5, 7), Point.Get(6, 7), Point.Get(7, 7), Point.Get(8, 7), Point.Get(1, 6), Point.Get(2, 6), Point.Get(4, 6), Point.Get(8, 6), Point.Get(0, 5), Point.Get(5, 5), Point.Get(1, 4), Point.Get(2, 4), Point.Get(5, 4), Point.Get(6, 4), Point.Get(7, 4), Point.Get(7, 3), Point.Get(1, 2), Point.Get(9, 2), Point.Get(0, 0), Point.Get(7, 0), };
            Dictionary <Point, Amazon> amazonsDict = new Dictionary <Point, Amazon> {
                { Point.Get(2, 8), AmazonPlayer1.Get() }, { Point.Get(6, 6), AmazonPlayer1.Get() }, { Point.Get(3, 3), AmazonPlayer1.Get() }, { Point.Get(7, 2), AmazonPlayer1.Get() },
                { Point.Get(3, 9), AmazonPlayer2.Get() }, { Point.Get(4, 7), AmazonPlayer2.Get() }, { Point.Get(3, 1), AmazonPlayer2.Get() }, { Point.Get(6, 1), AmazonPlayer2.Get() }
            };
            PieceGrid grid = new PieceGrid(10, amazonsDict);

            foreach (Point p in arrowPoints)
            {
                grid.PointPieces[p] = ArrowPlayer1.Get();
            }

            Game game = new Game();

            game.Begin(null, null, 10);
            game.CurrentBoard.PieceGrid = grid;

            AnalysisGraph analysisGraph = new AnalysisGraph();

            analysisGraph.BuildAnalysis(game.CurrentBoard.PieceGrid, game.CurrentPlayer);
            AmazonConsoleRenderer.Render(game, analysisGraph);
        }