// Use this for initialization void Start () { manager = transform.parent.gameObject.GetComponent<ArrowManager>(); soundFX = GameObject.Find("SoundMistro").GetComponent<SoundFXManager>(); renderer.enabled = false; collider.enabled = false; }
void OnDestroy() { if (this == Instance) { Instance = null; } }
void OnDestroy() { if (inst) { inst = null; } }
void Awake() { if (null == Instance) { Instance = this; } }
// Start is called before the first frame update void Start() { TutorialCheck = false; m_ArrowManager = GamemanagerGO.GetComponent <ArrowManager>(); m_Player = PlayerGO.GetComponent <Player>(); StartCoroutine(TutorialStart()); }
void Awake() { if (Instance == null) { Instance = this; } }
private void Start() { transform.position = Vector3.zero; input = GetComponent <Inputs>(); Research(); arrowManager = GetComponent <ArrowManager>(); }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "playerProjectile" && spawned) { ArrowManager arrowManager = col.gameObject.GetComponent <ArrowManager>(); TakeDamage(arrowManager.damage); Vector2 dir = (col.gameObject.transform.position - arrowManager.pos).normalized; if (dead) { //Vector2 dir = (col.gameObject.transform.position- arrowManager.pos).normalized; if (deadead == false) { GetComponent <Rigidbody2D>().AddForce(dir * arrowManager.force); } } else { GetComponent <Rigidbody2D>().AddForce(dir * arrowManager.force * 2); } Destroy(col.gameObject); } }
/*void Update() * { * }*/ void Start() { // Destroy (GameObject.Find ( "Main Camera Menu")); arrowManager = GetComponentInChildren <ArrowManager>(); endUIScript = GetComponentInChildren <EndUIScript>(); timerScript = GetComponentInChildren <TimerManager>(); soundScript = GetComponent <SoundScript>(); HorsePowerApplied = horsePower; GetComponent <Rigidbody>().centerOfMass = Vector3.down * 1.5f; currentSpeed = 0.0f; //Compute the vertical and horizontal distance between the wheels in order to make some trigonometry for //wheels steer angles dv = Mathf.Abs(WheelLF.transform.position.x - WheelRB.transform.position.x); dh = Mathf.Abs(WheelLF.transform.position.z - WheelRB.transform.position.z); //Save the base position of both axle in order to modifiy it according to the suspension offsetAxleB = AxleBack.localPosition; offsetAxleF = AxleFront.localPosition; GameObject respawn = (GameObject)GameObject.FindGameObjectsWithTag("Respawn").GetValue(0); transform.position = respawn.transform.position; transform.rotation = respawn.transform.rotation; GetComponent <Rigidbody>().angularVelocity = Vector3.zero; timerScript.LaunchTimer(); endUIScript.ResetTime(); }
void Awake() { if (!inst) { inst = this; } }
// Use this for initialization void Start() { if (Instance == null) { Instance = this; } }
void OnDestroy() { if (instance == this) { instance = null; } }
void Destroy() { if (Instance == this) { Instance = null; } }
//Closing of singleton private void OnDestroy() { if (Instance == this) { Instance = null; } }
void AssignArrowVariables(ArrowManager aS) { Physics.IgnoreCollision(wielder.states.capsule, aS.boxCollider); aS.damage = wielder.states.rpg.GetDamage(); aS.friendlyLayer = wielder.friendlyLayer; aS.rigidb.AddForce(aS.transform.forward * wielder.arrowLaunchForce); aS.ownerForward = wielder.transform.forward; }
void Awake() { if (Instance == null) { Instance = this; } GetComponent <StaffManager> ().enabled = false; }
public static LaneMovementOrder CreateLaneMovementOrder(int colToMove, int rowToMove, Types.LaneMovementType dirToMove, int orderNumber) { GameObject newArrow = ArrowManager.SpawnArrowForLane(colToMove, rowToMove, dirToMove, orderNumber); LaneMovementOrder newOrder = new LaneMovementOrder(colToMove, rowToMove, dirToMove, newArrow); return(newOrder); }
private void Awake() { trackedObj = GetComponent <SteamVR_Behaviour_Pose>(); if (Instance == null) { Instance = this; } }
void Awake() { if (Instance == null) { Instance = this; } _as = this.GetComponent <AudioSource>(); _as.clip = arrowSound; }
void Start() { this.background = GetComponentInChildren <Image>(); this.text = GetComponentInChildren <Text>(); this.animator = GetComponent <Animator>(); this.arrowScript = transform.parent.GetComponentInChildren <ArrowManager>(); this.timerManager = transform.parent.GetComponentInChildren <TimerManager>(); ResetTime(); }
private void Awake() { levelManager = FindObjectOfType <LevelManager>(); arrowInputController = FindObjectsOfType <MonoBehaviour>().OfType <IArrowsInputController>().ToList(); towerSelector = FindObjectsOfType <MonoBehaviour>().OfType <ITowerSelector>().ToList(); towerBuyController = FindObjectsOfType <MonoBehaviour>().OfType <ITowerBuyController>().ToList(); towerManager = GetComponent <TowerManager>(); arrowManager = GetComponent <ArrowManager>(); }
//checking for closed fist //if(rightHandState == KinectInterop.HandState.Closed || rightHandState == KinectInterop.HandState.Unknown || rightHandState == KinectInterop.HandState.Lasso) //checking for open palm //if(rightHandState == KinectInterop.HandState.Open) private void Awake() { lr = GetComponent <LineRenderer>(); score = 0; //creating instance of self if (Instance == null) { Instance = this; } }
// Use this for initialization void Start() { cache_input = GameManager.Instance.gmInputManager; cache_tf = this.GetComponent <Transform>(); cache_ridetf = GameManager.Instance.gmRideScript.gameObject.GetComponent <Transform>(); cache_ArrowM = this.GetComponent <ArrowManager>(); cameraAspectHalf.x = ((float)GameManager.Instance.gmPlayerCam.pixelWidth) * 0.5f; cameraAspectHalf.y = ((float)GameManager.Instance.gmPlayerCam.pixelHeight) * 0.5f; targetRot = cache_tf.localRotation; }
private void Awake() { if (Manager == null) { Manager = this; } else { Destroy(gameObject); } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
// Awake is called before Start void Awake() { if (instance == null) { instance = this; } audio = GetComponent <AudioSource>(); rightHandModel.SetActive(true); score = 0; playerHP = 3; }
private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } else { Instance = this; } }
//When created, tests that typeNumber is valid (sets to 0 if it isn't) //Then initiates this object as a singleton (only one can be active at //any time private void Awake() { if (typeNumber < 0 || typeNumber > arrowPrefab.Length - 1) { typeNumber = 0; } if (Instance == null) { Instance = this; } }
// Use this for initialization void Start() { instance = this; upArrows = new Queue <Object>(); downArrows = new Queue <Object>(); leftArrows = new Queue <Object>(); rightArrows = new Queue <Object>(); lines = File.ReadAllLines("Assets/Songs/easy/dontyouforget.txt"); interval = float.Parse(lines[0]); }
// Use this for initialization void Start() { instance = this; upArrows = new Queue<Object>(); downArrows = new Queue<Object>(); leftArrows = new Queue<Object>(); rightArrows = new Queue<Object>(); lines = File.ReadAllLines("Assets/Songs/easy/dontyouforget.txt"); interval = float.Parse(lines[0]); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else if (instance != this) { Destroy(gameObject); } }
private void Start() { if ( instance == null ) { instance = this; } else if ( instance != this ) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); CacheGameObjects(); }
private void GenerateNextArrowManager() { var nextArrowManagerObj = Instantiate(_arrowManagerPrefab); var arrowManager = nextArrowManagerObj.GetComponent <ArrowManager>(); arrowManager.Level = Level + 1; nextArrowManagerObj.name = "ArrowManager_Level" + arrowManager.Level; var newParentObject = new GameObject("ParentObject_Level" + arrowManager.Level); newParentObject.transform.position = ArrowParentGameObject.transform.position + _addPositionVector3; arrowManager.ArrowParentGameObject = newParentObject; NextArrowManager = arrowManager; }
void OnDestroy() { if (Instance == this) Instance = null; }
void Awake() { source = GetComponent<AudioSource>(); if (Instance == null) Instance = this; }
public override void Initialize() { // TODO: Add your initialization code here position = Matrix.Identity; Vector3 positionVector = Vector3.Zero; positionVector.Y = 0.7f; simulationState.Position = positionVector; simulationState.LastPositionVector = positionVector; simulationState.Velocity = Vector2.Zero; _maxVelocity = 12; simulationState.Rotation = 0; previousState = simulationState; displayState = simulationState; Matrix pos = Matrix.CreateTranslation(0, 0.7f, 0); _scale = Matrix.CreateScale(1.5f); world = world * _scale * pos; arrowKeysPressed = new List<Boolean>(); for (int i = 0; i < 4; i++) arrowKeysPressed.Add(false); lastArrowKeysPressed = new List<Keys>(); //lastPosition = new Vector3(0, 2, 0); stick = new BoundingSphere(new Vector3(2, 1f, 0), 0.5f); upBody = new BoundingSphere(new Vector3(0, 4.5f, 0), 1.2f); downBody = new BoundingSphere(new Vector3(0, 1.05f, -0.03f), 0.05f); CollisionManager cm = (CollisionManager)_gameManager.getGameEntity("collisionManager"); DebugManager dm = (DebugManager)_gameManager.getGameEntity("debugManager"); Ice ice = (Ice)_gameManager.getGameEntity("ice"); ice.register(this); cm.register(this); dm.registerDebugEntities(this); MultiplayerManager mm = (MultiplayerManager)_gameManager.getGameEntity("multiplayerManager"); if (mm != null) _disk = mm.getDisk(); else _disk = (Disk)_gameManager.getGameEntity("disk"); _arrowManager = (ArrowManager)_gameManager.getGameEntity("arrowManager"); _deactivateKeyboard = false; _lastBouncePosition = Vector3.Zero; _keyDeactivated[(int)KeyboardKey.UP] = false; _keyDeactivated[(int)KeyboardKey.DOWN] = false; _keyDeactivated[(int)KeyboardKey.LEFT] = false; _keyDeactivated[(int)KeyboardKey.RIGHT] = false; base.Initialize(); }