public List <List <ICell> > InitSecondLevel() { int x = 8; int y = 12; SoooookolatGame.MAX_CELLS_PER_LINE = x; SoooookolatGame.MAX_CELLS_PER_COLUMN = y; List <List <ICell> > secondLevel = new List <List <ICell> >(); for (int i = 0; i < x; i++) { List <ICell> cellsPerLine = new List <ICell>(); for (int j = 0; j < y; j++) { switch (j) { case 1: if (i < 3 || i > 6) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } else if (i == 6) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Player), CellType.Player, new Vector2Int(j, i) )); } else if (i == 4 || i == 5) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Goal), CellType.Goal, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } break; case 2: if (i < 3 || i > 6) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } else if (i == 4 || i == 5) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Box), CellType.Box, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } break; case 3: if (i == 4) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; case 4: if (i == 4) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; case 5: if (i == 4) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; case 6: if (i == 4) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; case 7: if (i > 0 && i <= 4) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; case 8: if (i == 1 || (i > 2 && i <= 5)) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; case 9: if (i == 5 || (i > 0 && i < 4)) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; case 10: if (i >= 3 && i <= 5) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; default: cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); break; } } secondLevel.Add(cellsPerLine); } ArrayDebug.PrintArray(secondLevel, x, y); return(secondLevel); }
public List <List <ICell> > InitThirdLevel() { int x = 8; int y = 7; SoooookolatGame.MAX_CELLS_PER_LINE = x; SoooookolatGame.MAX_CELLS_PER_COLUMN = y; List <List <ICell> > thirdLevel = new List <List <ICell> >(); for (int i = 0; i < x; i++) { List <ICell> cellsPerLine = new List <ICell>(); for (int j = 0; j < y; j++) { switch (j) { case 1: if (i == 0 || i == 7 || i > 2 && i < 5) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } else if (i == 5) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Player), CellType.Player, new Vector2Int(j, i) )); } else if (i == 1 || i == 2) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Goal), CellType.Goal, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } break; case 2: if (i < 1 || i > 6) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } else if (i == 4 || i == 5) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Box), CellType.Box, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } break; case 3: if (i < 1 || i > 6) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } else if (i == 3) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Box), CellType.Box, new Vector2Int(j, i) )); } else if (i == 1 || i == 2) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Goal), CellType.Goal, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } break; case 4: if (i == 4) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Box), CellType.Box, new Vector2Int(j, i) )); } if (i < 4 || i > 6) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } break; case 5: if (i > 3 && i < 6) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(j, i) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); } break; default: cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(j, i) )); break; } } thirdLevel.Add(cellsPerLine); } ArrayDebug.PrintArray(thirdLevel, x, y); return(thirdLevel); }
public List <List <ICell> > InitFirstLevel() { int x = 7; int y = 5; SoooookolatGame.MAX_CELLS_PER_LINE = x; SoooookolatGame.MAX_CELLS_PER_COLUMN = y; List <List <ICell> > firstLevel = new List <List <ICell> >(); for (int i = 0; i < x; i++) { List <ICell> cellsPerLine = new List <ICell>(); for (int j = 0; j < y; j++) { switch (j) { case 1: if (i == 0 || i == 6) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(i, j) )); } else if (i == 2) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Box), CellType.Box, new Vector2Int(i, j) )); } else if (i == 4 || i == 5) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Goal), CellType.Goal, new Vector2Int(i, j) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(i, j) )); } break; case 2: if (i == 0 || i == 2 || i > 3) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(i, j) )); } else if (i == 3) { Debug.Log($"Box : {i} {j}"); cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Box), CellType.Box, new Vector2Int(i, j) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(i, j) )); } break; case 3: if (i == 0 || i > 3) { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(i, j) )); } else if (i == 1) { Debug.Log("SetPlayer"); cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Player), CellType.Player, new Vector2Int(i, j) )); } else { cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Empty), CellType.Empty, new Vector2Int(i, j) )); } break; default: cellsPerLine.Add(new SooooookolatCell( GetRewardFromType(CellType.Obstacle), CellType.Obstacle, new Vector2Int(i, j) )); break; } } firstLevel.Add(cellsPerLine); } ArrayDebug.PrintArray(firstLevel, x, y); return(firstLevel); }