public void ExecuteTests() { float[] floatArray = { 1f, 2f }; floatArray = floatArray.AddElement(3f); tester.TestAssertion("Generic variant 1", floatArray.Length == 3 && floatArray[0] == 1f && floatArray[1] == 2f && floatArray[2] == 3f); int[] intArray = { 1, 2 }; intArray = intArray.AddElement(3); tester.TestAssertion("Generic variant 2", intArray.Length == 3 && intArray[0] == 1 && intArray[1] == 2 && intArray[2] == 3); UnityEngine.Object[] objects = { gameObject, transform }; objects = objects.AddElement(this); tester.TestAssertion("Generic variant 3", objects.Length == 3 && objects[0] == gameObject && objects[1] == transform && objects[2] == this); }