public void DisplayWinner(ArmySide armySide) { if (armySide == ArmySide.Blue) { WinnerImage.sprite = BlueTeamSprite; } else { WinnerImage.sprite = RedTeamSprite; } ShowUIEelements(true); }
internal void ReshuffleTeam(ArmySide armySide) { CleanArmy(armySide); GenerateSingleArmy(armySide); }
void GenerateSingleArmy(ArmySide armySide) { m_Armies[armySide].GenerateArmy(m_ArmiesSize); }
void CleanArmy(ArmySide armySide) { m_Armies[armySide].CleanArmy(); }
public void GameOver(ArmySide armySide) { CanvasManager.DisplayWinner(armySide); CleanGame(); InitGame(); }
public void ShuffleTeam(ArmySide armySide) { m_ArmiesManager.ReshuffleTeam(armySide); }