static int get_toPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ArmyMove obj = (ArmyMove)o; UnityEngine.Vector3 ret = obj.toPosition; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index toPosition on a nil value" : e.Message)); } }
static int set_direction2(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ArmyMove obj = (ArmyMove)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.direction2 = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index direction2 on a nil value" : e.Message)); } }
static int get_stat(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ArmyMove obj = (ArmyMove)o; short ret = obj.stat; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index stat on a nil value" : e.Message)); } }
static int set_invokeShow(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ArmyMove obj = (ArmyMove)o; short arg0 = (short)LuaDLL.luaL_checknumber(L, 2); obj.invokeShow = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index invokeShow on a nil value" : e.Message)); } }
static int set_heroGameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ArmyMove obj = (ArmyMove)o; UnityEngine.GameObject[] arg0 = ToLua.CheckObjectArray <UnityEngine.GameObject>(L, 2); obj.heroGameObject = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index heroGameObject on a nil value" : e.Message)); } }
static int set_toPosition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ArmyMove obj = (ArmyMove)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.toPosition = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index toPosition on a nil value" : e.Message)); } }