Inheritance: MonoBehaviour
Example #1
0
    void Start()
    {
        equippedBagPackSpace = GameObject.Find("Equipped Bagpack Space");
        playerObject = GameObject.FindGameObjectWithTag("MainCamera");
        M3 = GameObject.FindGameObjectWithTag("Player").GetComponent<Movement3D>();
        heldBagpackSpace = GameObject.Find("Held Bagpack Space");
        arms = GameObject.Find("Arms").GetComponent<ArmsScript>();
        bagSlots = GameObject.FindGameObjectsWithTag("BagSlot");

        for (int i = 0; i < bagSlots.Length; i++)
        {
            if (bagSlots[i] == null)
            {
                Debug.Log("ERROR: Missing Object at Inventory System.");
            }
        }
        openSound = GameObject.Find ("BackpackOpenSound");
        closeSound = GameObject.Find ("BackpackCloseSound");
        retreiveSound = GameObject.Find ("BackpackRetreiveItemSound");
        storeSound = GameObject.Find ("BackpackStoreItemSound");
    }
Example #2
0
    void Awake()
    {
        //equippedBagPackSpace = GameObject.Find("Equipped Bagpack Space");
        playerObject = GameObject.FindGameObjectWithTag("MainCamera");
        M3 = GameObject.FindGameObjectWithTag("Player").GetComponent<Movement3D>();
        //heldBagpackSpace = GameObject.Find("Held Bagpack Space");
        arms = GameObject.Find("Arms").GetComponent<ArmsScript>();

        bagSlots = new GameObject[8]; //initiates bagSlots array and fills it in order.
        bagSlots[0] = GameObject.Find("BagSlot");
        for (int i = 1; i < bagSlots.Length; i++)
        {
            bagSlots[i] = GameObject.Find("BagSlot ("+i+")");
        }

        handStartPos = GameObject.Find("RightArm").transform.localPosition;
        handDefaultRot = GameObject.Find("RightArm").transform.localRotation;

        for (int i = 0; i < bagSlots.Length; i++)
        {
            if (bagSlots[i] == null)
            {
                //Debug.Log("ERROR: Missing Object at Inventory System.");
            }
        }
        openSound = GameObject.Find ("BackpackOpenSound");
        closeSound = GameObject.Find ("BackpackCloseSound");
        //retreiveSound = GameObject.Find ("BackpackRetreiveItemSound");
        storeSound = GameObject.Find ("BackpackStoreItemSound");
    }