void Start() { equippedBagPackSpace = GameObject.Find("Equipped Bagpack Space"); playerObject = GameObject.FindGameObjectWithTag("MainCamera"); M3 = GameObject.FindGameObjectWithTag("Player").GetComponent<Movement3D>(); heldBagpackSpace = GameObject.Find("Held Bagpack Space"); arms = GameObject.Find("Arms").GetComponent<ArmsScript>(); bagSlots = GameObject.FindGameObjectsWithTag("BagSlot"); for (int i = 0; i < bagSlots.Length; i++) { if (bagSlots[i] == null) { Debug.Log("ERROR: Missing Object at Inventory System."); } } openSound = GameObject.Find ("BackpackOpenSound"); closeSound = GameObject.Find ("BackpackCloseSound"); retreiveSound = GameObject.Find ("BackpackRetreiveItemSound"); storeSound = GameObject.Find ("BackpackStoreItemSound"); }
void Awake() { //equippedBagPackSpace = GameObject.Find("Equipped Bagpack Space"); playerObject = GameObject.FindGameObjectWithTag("MainCamera"); M3 = GameObject.FindGameObjectWithTag("Player").GetComponent<Movement3D>(); //heldBagpackSpace = GameObject.Find("Held Bagpack Space"); arms = GameObject.Find("Arms").GetComponent<ArmsScript>(); bagSlots = new GameObject[8]; //initiates bagSlots array and fills it in order. bagSlots[0] = GameObject.Find("BagSlot"); for (int i = 1; i < bagSlots.Length; i++) { bagSlots[i] = GameObject.Find("BagSlot ("+i+")"); } handStartPos = GameObject.Find("RightArm").transform.localPosition; handDefaultRot = GameObject.Find("RightArm").transform.localRotation; for (int i = 0; i < bagSlots.Length; i++) { if (bagSlots[i] == null) { //Debug.Log("ERROR: Missing Object at Inventory System."); } } openSound = GameObject.Find ("BackpackOpenSound"); closeSound = GameObject.Find ("BackpackCloseSound"); //retreiveSound = GameObject.Find ("BackpackRetreiveItemSound"); storeSound = GameObject.Find ("BackpackStoreItemSound"); }