Example #1
0
        //All the GetStat methods will go through the units sockets and find systems that have
        //the right state. Then it'll add them together, and return the number.
        //TODO: Current issue is there's no way for the game to understand if there's no stat for a certain
        //unit
        public int GetHP()
        {
            int output = 0;

            foreach (var x in sockets)
            {
                foreach (UnitSystem y in x.Value.systems)
                {
                    if (y.type == "ArmourInfantry")
                    {
                        ArmourSystemInfantry asi = (ArmourSystemInfantry)y;
                        output += asi.hp;
                    }
                    if (y.type == "ArmourAFV")
                    {
                        ArmourSystemAFV asv = (ArmourSystemAFV)y;
                        output += asv.hp;
                    }
                }
            }
            return(output);
        }
Example #2
0
        public string GetArmour()
        {
            string output = "";

            foreach (var x in sockets)
            {
                foreach (UnitSystem y in x.Value.systems)
                {
                    if (y.type == "ArmourInfantry")
                    {
                        ArmourSystemInfantry asi = (ArmourSystemInfantry)y;
                        output += asi.mainArmour;
                    }
                    if (y.type == "ArmourAFV")
                    {
                        ArmourSystemAFV asv = (ArmourSystemAFV)y;
                        output += $"F: {asv.mainArmour} S: {asv.side} B: {asv.rear} T: {asv.top}";
                    }
                }
            }

            return(output);
        }