Example #1
0
        public void Sell()
        {
            if (UserItemCatalog.Count == 0)
            {
                Console.WriteLine("");
                Console.WriteLine("You have no items to sell");
                Console.ReadKey();
                Shop.Menu();
            }

            var selection = "";

            while (string.IsNullOrEmpty(selection))
            {
                Console.WriteLine("");
                Console.Write("What would you like to sell? ");

                selection = Console.ReadLine();
            }

            if (!UserItemCatalog.ContainsKey(selection))
            {
                Console.WriteLine("");
                Console.WriteLine("Please provide a valid selection.");
                Sell();
            }
            //I need to know what type of object the user has selected so I will look
            //at the first letter of the key (a, w, p)

            switch (selection.Substring(0, 1))
            {
            case "a":
                var armor = (Armor)UserItemCatalog[selection];
                ArmorsBag.Remove(armor);
                Gold += armor.ResellValue;
                Shop.ArmorsList.Add(armor);
                break;

            case "w":
                var weapon = (Weapon)UserItemCatalog[selection];
                WeaponsBag.Remove(weapon);
                Gold += weapon.ResellValue;
                Shop.WeaponsList.Add(weapon);
                break;

            case "p":
                var potion = (Potion)UserItemCatalog[selection];
                PotionsBag.Remove(potion);
                Gold += potion.ResellValue;
                Shop.PotionsList.Add(potion);
                break;

            default:
                Shop.Menu();
                break;
            }
        }
Example #2
0
        public void EquipArmor()
        {
            UserItemCatalog.Clear();
            Console.WriteLine("");
            Console.WriteLine("*****Armor*****");
            var count = 1;

            foreach (var armor in this.ArmorsBag)
            {
                Console.WriteLine($"{count}: {armor.Name} with {armor.Defense} defense");

                UserItemCatalog.Add($"{count}", armor);
                count++;
            }

            if (UserItemCatalog.Count == 0)
            {
                Console.WriteLine("You have no armor to equip");
                Console.ReadKey();
                Shop.Menu();
            }

            var selection = "";

            while (string.IsNullOrEmpty(selection))
            {
                Console.WriteLine("");
                Console.Write("Make a selection: ");

                selection = Console.ReadLine();
            }

            var intselection = Convert.ToInt32(selection);

            if (intselection < 1 || intselection > UserItemCatalog.Count)
            {
                Console.WriteLine("Please make a valid selection");
                EquipArmor();
                Console.ReadKey();
            }
            else
            {
                var armor = (Armor)UserItemCatalog[selection];
                ArmorsBag.Remove(armor);
                EquippedArmor = armor;
                Defense      += armor.Defense;
                Game.Main();
            }
        }
Example #3
0
        public void EquipArmor()
        {
            if (EquippedArmor != null)
            {
                Console.WriteLine("You don't have any armor");
                Console.ReadKey();
                ShowInventory();
            }
            MakeYouStrong.Clear();
            Console.WriteLine("");
            Console.WriteLine("*****Armor*****");

            var countArmor = 1;

            foreach (var a in this.ArmorsBag)
            {
                Console.WriteLine($"{countArmor}: {a.Name} with {a.Defense} strength");
                MakeYouStrong.Add($"{countArmor}", a);
                countArmor++;
                Console.WriteLine("Do you like to equip this armor ? Press 1. to equip");
            }

            if (MakeYouStrong.Count == 0)
            {
                Console.WriteLine("You don't have any armor to equip");
                ShowInventory();
            }
            else
            {
                var selection = Console.ReadLine();
                var armor     = (Armor)MakeYouStrong[selection];
                ArmorsBag.Remove(armor);
                EquippedArmor = armor;
                Defense      += armor.Defense;
                Console.WriteLine("");
                Console.WriteLine("You are successful to equip this armor");
            }
        }
Example #4
0
        public void EquipArmor(Armor armor)
        {
            if (EquippedArmor == null)
            {
                this.EquippedArmor = armor;
                ArmorsBag.Remove(armor);
                Defense += armor.Defense;
                Speed   -= armor.Defense;
                Console.WriteLine($"You Are Now Wearing {armor.Name} For + {armor.OriginalValue} Defense");
                Console.WriteLine();
                ShowInventory();
            }
            else
            {
                Console.WriteLine("You already have a weapon equipped.");
                Console.WriteLine();
                Console.WriteLine("What would you like to do?");
                Console.WriteLine("1. Back to Inventory.");
                Console.WriteLine("2. Continue Adventure.");
                Console.WriteLine("3. Back To Town.");

                var input = Console.ReadLine();
                if (input == "1")
                {
                    this.ShowInventory();
                }
                else if (input == "2")
                {
                    var explore = new Explore(this, Game);
                    explore.Start();
                }
                else if (input == "3")
                {
                    this.Game.Main();
                }
            }
        }