Example #1
0
 public void askMaul(NetworkPlayer player)
 {
     if (!this.dead && this.target != null && this.destroy == null)
     {
         GameObject modelFromPlayer = NetworkUserList.getModelFromPlayer(player);
         if (modelFromPlayer != null && modelFromPlayer == this.target)
         {
             float armor = 10f * (1f - modelFromPlayer.GetComponent <Skills>().warrior() * 0.4f);
             if (modelFromPlayer.GetComponent <Clothes>().vest != -1)
             {
                 armor = armor * ArmorStats.getArmor(modelFromPlayer.GetComponent <Clothes>().vest);
             }
             modelFromPlayer.GetComponent <Life>().damage((int)armor, "You were mauled by a zombie!", -20, "");
             if (ServerSettings.mode != 2)
             {
                 modelFromPlayer.GetComponent <Life>().infect(4);
             }
             else
             {
                 modelFromPlayer.GetComponent <Life>().infect(12);
             }
             base.networkView.RPC("swing", RPCMode.All, new object[0]);
             Transform transforms = base.transform;
             float     single     = modelFromPlayer.transform.position.z - base.transform.position.z;
             float     single1    = modelFromPlayer.transform.position.x;
             Vector3   vector3    = base.transform.position;
             transforms.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single, single1 - vector3.x) * 57.29578f, 0f);
             NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
             NetworkEffects.askEffect("Effects/flesh", modelFromPlayer.transform.position + Vector3.up, Quaternion.identity, -1f);
         }
     }
 }
Example #2
0
    public Armor(string name, float def, float shield)
    {
        itemName = name;
        itemType = ItemType.Armor;

        armorStats = new ArmorStats(def, shield);
        armorStats.Init();
    }
Example #3
0
    /// <summary>
    /// Get an armour by name
    /// </summary>
    /// <param name="name">name of armour, include +1, +2 etc if needed</param>
    /// <returns>If no such armour exsist, null will be returned</returns>
    public Armor GetArmor(string name)
    {
        ArmorStats a = null;

        foreach (ArmorStats b in adb)
        {
            if (b.fullName == name)
            {
                a = b;
            }
        }
        if (a == null)
        {
            return(null);
        }

        ArmorFactory af = new ArmorFactory(a.fullName);

        af.Weight     = a.weight;
        af.Level      = a.level;
        af.Resistance = a.resistance;
        // Special attributes
        switch (a.name)
        {
        case "War Paint":
            af.StrenghtBonus();
            af.AgilityBonus();
            break;

        case "Thieves Cape":
            af.AgilityBonus();
            break;

        case "Mithral Ring Mail":
        case "Wyrm Scale":
            af.DexterityBonus();
            break;

        case "Magican Robes":
        case "Dapper Vest":
            af.IntelligenceBonus();
            break;

        case "Brass Cuirass":
        case "Wyrm Plate":
            af.StrenghtBonus();
            break;
        }

        return(af.GetArmour());
    }
Example #4
0
        public override bool CanDropDnDItem(ItemInventoryTile tile)
        {
            GD.Print("ArmorSlot - CanDropDnDItem");
            Item item = tile.GetParentItem();

            // Cast to Armor and get stats
            if (item is IEquipable && item is Armor a)
            {
                ArmorStats stats = a.GetStats();
                // Verify matching slot types
                if (stats.slotType == armorSlotType)
                {
                    // Return true even if we are occupied so we can swap the items
                    return(true);
                }
            }

            // Failed the conversion tree, so the item is not the right type for this slot
            return(false);
        }
Example #5
0
    public void swingPlayer(string id, int limb)
    {
        if (!base.GetComponent <Life>().dead&& ServerSettings.pvp)
        {
            NetworkUser userFromID = NetworkUserList.getUserFromID(id);
            if (userFromID != null && userFromID.model != null && userFromID.model != base.gameObject && !userFromID.model.GetComponent <Life>().dead&& (base.GetComponent <Player>().owner.friend == string.Empty || base.GetComponent <Player>().owner.friend != userFromID.friend) && (userFromID.model.transform.position - base.transform.position).magnitude < 3f)
            {
                float damage = (float)MeleeStats.getDamage(base.GetComponent <Clothes>().item) * DamageMultiplier.getMultiplierPlayer(limb);
                damage = damage * (1f + base.GetComponent <Skills>().warrior() * 0.4f);
                damage = damage * (1f - userFromID.model.GetComponent <Skills>().warrior() * 0.4f);
                if ((limb == 0 || limb == 1) && userFromID.model.GetComponent <Clothes>().pants != -1)
                {
                    damage = damage * ArmorStats.getArmor(userFromID.model.GetComponent <Clothes>().pants);
                }
                if ((limb == 2 || limb == 3 || limb == 5) && userFromID.model.GetComponent <Clothes>().shirt != -1)
                {
                    damage = damage * ArmorStats.getArmor(userFromID.model.GetComponent <Clothes>().shirt);
                }
                if (limb == 5 && userFromID.model.GetComponent <Clothes>().vest != -1)
                {
                    damage = damage * ArmorStats.getArmor(userFromID.model.GetComponent <Clothes>().vest);
                }
                if (limb == 4 && userFromID.model.GetComponent <Clothes>().hat != -1)
                {
                    damage = damage * ArmorStats.getArmor(userFromID.model.GetComponent <Clothes>().hat);
                }
                string empty = string.Empty;
                if (limb == 0)
                {
                    empty = "shin";
                }
                else if (limb == 1)
                {
                    empty = "thigh";
                }
                else if (limb == 2)
                {
                    empty = "arm";
                }
                else if (limb == 3)
                {
                    empty = "shoulder";
                }
                else if (limb == 4)
                {
                    empty = "head";
                }
                else if (limb == 5)
                {
                    empty = "chest";
                }

                int    itemId  = base.GetComponent <Clothes>().item;
                string steamID = base.GetComponent <Player>().owner.id;
                userFromID.model.GetComponent <Life>().damage((int)damage, string.Concat(new string[] { "You were chopped in the ", empty, " with the ", ItemName.getName(itemId), " by ", base.GetComponent <Player>().owner.name, "!" }), itemId, steamID);
                if (userFromID.model.GetComponent <Life>().dead&& Time.realtimeSinceStartup - userFromID.model.GetComponent <Player>().owner.spawned > (float)Reputation.SPAWN_DELAY)
                {
                    if (userFromID.model.GetComponent <Player>().owner.reputation >= 0)
                    {
                        NetworkHandler.offsetReputation(base.networkView.owner, -1);
                    }
                    else
                    {
                        NetworkHandler.offsetReputation(base.networkView.owner, 1);
                    }
                    if (!base.networkView.isMine)
                    {
                        base.sendKilledPlayer(userFromID, base.networkView.owner);
                        //base.networkView.RPC("killedPlayer", base.networkView.owner, new object[0]);
                    }
                    else
                    {
                        base.GetComponent <Player>().killedPlayer();
                    }
                }
            }
        }
    }
Example #6
0
    public void wear()
    {
        base.transform.localScale = new Vector3(1f, 1f, (float)((!this.arm ? 1 : -1)));
        Texture2D texture2D  = new Texture2D(64, 64, TextureFormat.RGBA32, false);
        Texture2D texture2D1 = null;
        Texture2D texture2D2 = null;
        Texture2D texture2D3 = null;

        if (this.face != -1)
        {
            texture2D1 = (Texture2D)Resources.Load(string.Concat("Textures/Faces/", this.face));
        }
        if (this.shirt != -1)
        {
            texture2D2 = (Texture2D)Resources.Load(string.Concat("Textures/Shirts/", this.shirt));
        }
        if (this.pants != -1)
        {
            texture2D3 = (Texture2D)Resources.Load(string.Concat("Textures/Pants/", this.pants));
        }
        for (int i = 0; i < 64; i++)
        {
            for (int j = 0; j < 64; j++)
            {
                if (texture2D1 != null && i >= 32 && j >= 16 && i < 48 && j < 32 && texture2D1.GetPixel(i - 32, j - 16) != Color.white)
                {
                    texture2D.SetPixel(i, j, texture2D1.GetPixel(i - 32, j - 16));
                }
                else if (texture2D2 != null && texture2D2.GetPixel(i, j) != Color.white)
                {
                    texture2D.SetPixel(i, j, texture2D2.GetPixel(i, j));
                }
                else if (!(texture2D3 != null) || !(texture2D3.GetPixel(i, j) != Color.white))
                {
                    texture2D.SetPixel(i, j, SkinColor.getColor(this.skinColor));
                }
                else
                {
                    texture2D.SetPixel(i, j, texture2D3.GetPixel(i, j));
                }
            }
        }
        texture2D.filterMode = FilterMode.Point;
        texture2D.name       = "texture";
        texture2D.Apply();
        base.transform.FindChild("model").renderer.material.SetTexture("_MainTex", texture2D);
        if (this.modelHat != null)
        {
            UnityEngine.Object.Destroy(this.modelHat);
        }
        if (this.modelHair != null)
        {
            UnityEngine.Object.Destroy(this.modelHair);
        }
        if (this.modelBackpack != null)
        {
            UnityEngine.Object.Destroy(this.modelBackpack);
        }
        if (this.modelVest != null)
        {
            UnityEngine.Object.Destroy(this.modelVest);
        }
        if (this.modelItem != null)
        {
            UnityEngine.Object.Destroy(this.modelItem);
        }
        if (this.hat != -1)
        {
            this.modelHat                         = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Charmodels/", this.hat)));
            this.modelHat.name                    = "modelHat";
            this.modelHat.transform.parent        = base.transform.FindChild("skeleton").FindChild("spine").FindChild("neck");
            this.modelHat.transform.localPosition = Vector3.zero;
            this.modelHat.transform.localRotation = Quaternion.identity;
            this.modelHat.transform.localScale    = new Vector3(1f, 1f, 1f);
        }
        if (this.hair != -1 && (this.hat == -1 || !ArmorStats.getCover(this.hat) || HairStyles.getBeard(this.hair) && !ArmorStats.getMask(this.hat)))
        {
            this.modelHair                         = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Charmodels/", this.hair)));
            this.modelHair.name                    = "modelHair";
            this.modelHair.transform.parent        = base.transform.FindChild("skeleton").FindChild("spine").FindChild("neck");
            this.modelHair.transform.localPosition = Vector3.zero;
            this.modelHair.transform.localRotation = Quaternion.identity;
            texture2D = new Texture2D(4, 4, TextureFormat.RGBA32, false);
            for (int k = 0; k < 4; k++)
            {
                for (int l = 0; l < 4; l++)
                {
                    texture2D.SetPixel(k, l, HairColor.getColor(this.hairColor));
                }
            }
            texture2D.filterMode = FilterMode.Point;
            texture2D.name       = "texture";
            texture2D.Apply();
            this.modelHair.transform.FindChild("model").renderer.material.SetTexture("_MainTex", texture2D);
            this.modelHair.transform.localScale = new Vector3(1f, 1f, 1f);
        }
        if (this.backpack != -1)
        {
            this.modelBackpack                         = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Charmodels/", this.backpack)));
            this.modelBackpack.name                    = "modelBackpack";
            this.modelBackpack.transform.parent        = base.transform.FindChild("skeleton").FindChild("spine");
            this.modelBackpack.transform.localPosition = Vector3.zero;
            this.modelBackpack.transform.localRotation = Quaternion.identity;
            this.modelBackpack.transform.localScale    = new Vector3(1f, 1f, 1f);
        }
        if (this.vest != -1)
        {
            this.modelVest                         = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Charmodels/", this.vest)));
            this.modelVest.name                    = "modelVest";
            this.modelVest.transform.parent        = base.transform.FindChild("skeleton").FindChild("spine");
            this.modelVest.transform.localPosition = Vector3.zero;
            this.modelVest.transform.localRotation = Quaternion.identity;
            this.modelVest.transform.localScale    = new Vector3(1f, 1f, 1f);
        }
        if (this.item != -1)
        {
            this.modelItem      = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", this.item)));
            this.modelItem.name = "modelItem";
            if (this.item == 7004 || this.item == 7014)
            {
                this.modelItem.transform.parent        = base.transform.FindChild("skeleton").FindChild("spine").FindChild("leftShoulder").FindChild("leftArmUpper").FindChild("leftArmLower").FindChild("leftHand");
                this.modelItem.transform.localRotation = Quaternion.Euler(90f, 0f, 0f);
            }
            else
            {
                this.modelItem.transform.parent        = base.transform.FindChild("skeleton").FindChild("spine").FindChild("rightShoulder").FindChild("rightArmUpper").FindChild("rightArmLower").FindChild("rightHand");
                this.modelItem.transform.localRotation = Quaternion.Euler(-90f, 0f, 0f);
            }
            this.modelItem.transform.localPosition = Vector3.zero;
            UnityEngine.Object.Destroy(this.modelItem.GetComponent <Useable>());
            this.modelItem.tag   = "Enemy";
            this.modelItem.layer = 9;
            this.modelItem.transform.FindChild("model").gameObject.tag          = "Enemy";
            this.modelItem.transform.FindChild("model").gameObject.layer        = 9;
            this.modelItem.transform.FindChild("model").renderer.castShadows    = true;
            this.modelItem.transform.FindChild("model").renderer.receiveShadows = true;
            this.modelItem.transform.localScale = new Vector3(1f, 1f, 1f);
            if (ItemType.getType(this.item) == 7 && this.state != string.Empty)
            {
                string[]  strArrays  = Packer.unpack(this.state, '\u005F');
                int       num        = int.Parse(strArrays[1]);
                int       num1       = int.Parse(strArrays[2]);
                int       num2       = int.Parse(strArrays[3]);
                int       num3       = int.Parse(strArrays[4]);
                bool      flag       = strArrays[6] == "y";
                Transform transforms = this.modelItem.transform.FindChild("model").transform.FindChild("magazine");
                if (num != -1)
                {
                    GameObject vector3 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", num)));
                    vector3.name                    = "model";
                    vector3.transform.parent        = transforms;
                    vector3.transform.localPosition = Vector3.zero;
                    vector3.transform.localRotation = Quaternion.identity;
                    vector3.tag   = "Enemy";
                    vector3.layer = 9;
                    vector3.transform.FindChild("model").tag = "Enemy";
                    vector3.transform.FindChild("model").gameObject.layer        = 9;
                    vector3.transform.FindChild("model").renderer.castShadows    = true;
                    vector3.transform.FindChild("model").renderer.receiveShadows = true;
                    vector3.transform.localScale = new Vector3(1f, 1f, 1f);
                }
                Transform transforms1 = this.modelItem.transform.FindChild("model").transform.FindChild("tactical");
                if (num1 != -1)
                {
                    GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", num1)));
                    gameObject.name                    = "model";
                    gameObject.transform.parent        = transforms1;
                    gameObject.transform.localPosition = Vector3.zero;
                    gameObject.transform.localRotation = Quaternion.identity;
                    gameObject.tag   = "Enemy";
                    gameObject.layer = 9;
                    gameObject.transform.FindChild("model").tag = "Enemy";
                    gameObject.transform.FindChild("model").gameObject.layer        = 9;
                    gameObject.transform.FindChild("model").renderer.castShadows    = true;
                    gameObject.transform.FindChild("model").renderer.receiveShadows = true;
                    gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
                    if (num1 == 11002)
                    {
                        gameObject.transform.FindChild("model").FindChild("light").light.enabled = flag;
                    }
                    else if (num1 == 11003)
                    {
                        gameObject.transform.FindChild("model").FindChild("light_0").light.enabled = flag;
                        gameObject.transform.FindChild("model").FindChild("light_1").light.enabled = flag;
                    }
                }
                Transform transforms2 = this.modelItem.transform.FindChild("model").transform.FindChild("barrel");
                if (num2 != -1)
                {
                    GameObject vector31 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", num2)));
                    vector31.name                    = "model";
                    vector31.transform.parent        = transforms2;
                    vector31.transform.localPosition = Vector3.zero;
                    vector31.transform.localRotation = Quaternion.identity;
                    vector31.tag   = "Enemy";
                    vector31.layer = 9;
                    vector31.transform.FindChild("model").tag = "Enemy";
                    vector31.transform.FindChild("model").gameObject.layer        = 9;
                    vector31.transform.FindChild("model").renderer.castShadows    = true;
                    vector31.transform.FindChild("model").renderer.receiveShadows = true;
                    vector31.transform.localScale = new Vector3(1f, 1f, 1f);
                }
                Transform transforms3 = this.modelItem.transform.FindChild("model").transform.FindChild("sight");
                if (num3 != -1)
                {
                    GameObject gameObject1 = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(string.Concat("Prefabs/Viewmodels/", num3)));
                    gameObject1.name                    = "model";
                    gameObject1.transform.parent        = transforms3;
                    gameObject1.transform.localPosition = Vector3.zero;
                    gameObject1.transform.localRotation = Quaternion.identity;
                    gameObject1.tag   = "Enemy";
                    gameObject1.layer = 9;
                    gameObject1.transform.FindChild("model").tag = "Enemy";
                    gameObject1.transform.FindChild("model").gameObject.layer        = 9;
                    gameObject1.transform.FindChild("model").renderer.castShadows    = true;
                    gameObject1.transform.FindChild("model").renderer.receiveShadows = true;
                    UnityEngine.Object.Destroy(gameObject1.transform.FindChild("model").FindChild("aim").gameObject);
                    gameObject1.transform.localScale = new Vector3(1f, 1f, 1f);
                }
            }
            else if ((this.item == 8001 || this.item == 8008) && this.state == "b")
            {
                this.modelItem.transform.FindChild("model").FindChild("light_0").light.enabled = true;
                this.modelItem.transform.FindChild("model").FindChild("light_1").light.enabled = true;
            }
        }
    }