public void StopDoubleArmorEffect(NodeRemoveEvent evt, ArmorEffectNode effect, [JoinByTank] ReadyTankNode tank) { tank.doubleArmorEffect.Stop(); }
public void StartDoubleArmorEffect(NodeAddedEvent evt, ArmorEffectNode effect, [Context, JoinByTank] ReadyTankNode tank) { tank.doubleArmorEffect.Play(); }