void Start()
 {
     b = GameObject.Find ("ArmStrokes").GetComponent<ArmStrokes>();
     countDown = GameObject.Find ("Countdown").GetComponent<CountDown>();
     p = GameObject.Find ("Player").GetComponent<PlayerControl>();
     SC = GameObject.Find ("SwimmingController").GetComponent<SwimmingController>();
     Sounds = GameObject.Find("Sounds").GetComponent<SwimmingSounds>();
 }
 void Start()
 {
     rb = GetComponent<Rigidbody>();
     rb.mass = 0.5f;
     movement = new Vector3 (0, 0, 1); //a força sobre o atleta para move-lo para a frente
     animations = GetComponent<Animations>();
     b = GameObject.Find ("ArmStrokes").GetComponent<ArmStrokes>();
     cam = GameObject.Find ("Main Camera").GetComponent<CameraController>();
     Sounds = GameObject.Find ("Sounds").GetComponent<SwimmingSounds>();
 }
    void Start()
    {
        addPoints(0);

        gameOverCanvas = GameObject.Find ("GameOver");
        b = GameObject.Find ("ArmStrokes").GetComponent<ArmStrokes> ();
        instructions = GameObject.Find ("Instructions");
        canvas1 = GameObject.Find ("Canvas1");
        timer = GetComponent<Timer> ();
        waitGreenSquare = GameObject.Find ("WaitGreenSquare");
        waitButton = GameObject.Find ("Wait");
        SC = GameObject.Find ("SwimmingController").GetComponent<SwimmingController>();
        Sounds = GameObject.Find("Sounds").GetComponent<SwimmingSounds>();

        gameOverCanvas.SetActive (false);
        canvas1.SetActive (false);
        Time.timeScale = 0;
    }