//[PunRPC]
 private void netDie()
 {
     CBUG.Do("DIED!");
     dieSound.Play();
     isDead = true;
     ArmLeft.transform.SetParent(null);
     ArmLeft.GetComponent <Rigidbody>().isKinematic = false;
     ArmLeft.GetComponent <BoxCollider>().isTrigger = false;
     ArmRight.transform.SetParent(null);
     ArmRight.GetComponent <BoxCollider>().isTrigger = false;
     ArmRight.GetComponent <Rigidbody>().isKinematic = false;
     Body.transform.SetParent(null);
     Body.GetComponent <Rigidbody>().isKinematic = false;
     Head.transform.SetParent(null);
     Head.GetComponent <Rigidbody>().isKinematic = false;
 }
 private void localDie()
 {
     //_Help.ToggleDeathPanel();
     //PhotonNetwork.Destroy(myPhotonView);
     ArmLeft.transform.SetParent(null);
     ArmLeft.SetActive(true);
     ArmLeft.GetComponent <Rigidbody>().isKinematic = false;
     ArmLeft.GetComponent <BoxCollider>().isTrigger = false;
     ArmRight.transform.SetParent(null);
     ArmRight.GetComponent <BoxCollider>().isTrigger = false;
     ArmRight.GetComponent <Rigidbody>().isKinematic = false;
     ArmRight.SetActive(true);
     Body.transform.SetParent(null);
     Body.GetComponent <Rigidbody>().isKinematic = false;
     Body.SetActive(true);
     Head.transform.SetParent(null);
     Head.GetComponent <Rigidbody>().isKinematic = false;
     Head.SetActive(true);
 }