void Start()
    {
        mov            = GetComponent <Movement_Handler> ();
        ik             = FindInChildren(transform, "Left Limb IK").GetComponent <ArmIK>();
        weaponsObjects = new Weapon[weaponsInInventory.Length];

        for (int i = 0; i < weaponsInInventory.Length; i++)
        {
            weaponsObjects[i] = weaponsInInventory[i].GetComponent <Weapon>();
        }

        currWeaponIndex = 0;
        currWeapon      = weaponsObjects[currWeaponIndex];
        anim            = new Animation_Handler(gameObject.GetComponent <Animator> ());
        WeaponTransition(0);
    }
Example #2
0
        // Start is called before the first frame update
        void Start()
        {
            if (!premaidRoot)
            {
                // 未指定ならモデルのルートにこのスクリプトがアタッチされているものとする
                premaidRoot = transform;
            }

            if (premaidRoot != null)
            {
                _joints = premaidRoot.GetComponentsInChildren <ModelJoint>();
            }

            // 左腕IKソルバを準備
            leftArmIK               = new ArmIK();
            leftArmIK.isRightSide   = false;
            leftArmIK.shoulderPitch = GetJointById("04");
            leftArmIK.upperArmRoll  = GetJointById("0B");
            leftArmIK.upperArmPitch = GetJointById("0F");
            leftArmIK.lowerArmRoll  = GetJointById("13");
            leftArmIK.handPitch     = GetJointById("17");
            leftArmIK.handTarget    = leftHandTarget;
            leftArmIK.elbowTarget   = leftElbowTarget;
            leftArmIK.Initialize();
            leftElbowTarget = leftArmIK.elbowTarget;  // 自動生成されていたら、controller側に代入
            leftHandTarget  = leftArmIK.handTarget;   // 自動生成されていたら、controller側に代入

            // 右腕IKソルバを準備
            rightArmIK               = new ArmIK();
            rightArmIK.isRightSide   = true;
            rightArmIK.shoulderPitch = GetJointById("02");
            rightArmIK.upperArmRoll  = GetJointById("09");
            rightArmIK.upperArmPitch = GetJointById("0D");
            rightArmIK.lowerArmRoll  = GetJointById("11");
            rightArmIK.handPitch     = GetJointById("15");
            rightArmIK.handTarget    = rightHandTarget;
            rightArmIK.elbowTarget   = rightElbowTarget;
            rightArmIK.Initialize();
            rightElbowTarget = rightArmIK.elbowTarget;    // 自動生成されていたら、controller側に代入
            rightHandTarget  = rightArmIK.handTarget;     // 自動生成されていたら、controller側に代入

            // 頭部IKソルバを準備
            headIK            = new HeadIK();
            headIK.neckYaw    = GetJointById("05");
            headIK.headPitch  = GetJointById("03");
            headIK.headRoll   = GetJointById("07");
            headIK.headTarget = headTarget;
            headIK.Initialize();
            headTarget = headIK.headTarget;         // 自動生成されていたら、controller側に代入

            // 左脚IKソルバを準備
            leftLegIK               = new LegIK();
            leftLegIK.isRightSide   = false;
            leftLegIK.upperLegYaw   = GetJointById("08");
            leftLegIK.upperLegRoll  = GetJointById("0C");
            leftLegIK.upperLegPitch = GetJointById("10");
            leftLegIK.kneePitch     = GetJointById("14");
            leftLegIK.anklePitch    = GetJointById("18");
            leftLegIK.footRoll      = GetJointById("1C");
            leftLegIK.footTarget    = leftFootTarget;
            leftLegIK.Initialize();
            leftFootTarget = leftLegIK.footTarget;

            // 右脚IKソルバを準備
            rightLegIK               = new LegIK();
            rightLegIK.isRightSide   = true;
            rightLegIK.upperLegYaw   = GetJointById("06");
            rightLegIK.upperLegRoll  = GetJointById("0A");
            rightLegIK.upperLegPitch = GetJointById("0E");
            rightLegIK.kneePitch     = GetJointById("12");
            rightLegIK.anklePitch    = GetJointById("16");
            rightLegIK.footRoll      = GetJointById("1A");
            rightLegIK.footTarget    = rightFootTarget;
            rightLegIK.Initialize();
            rightFootTarget = rightLegIK.footTarget;
        }
 // Use this for initialization
 void Start()
 {
     armIK          = GetComponent <ArmIK>();
     gunAimer       = GetComponent <GunAimer>();
     lookController = GetComponent <HeadLookController>();
 }
Example #4
0
	// Use this for initialization
	void Start () 
	{
		armIK = GetComponent<ArmIK>();
		gunAimer = GetComponent<GunAimer>();
		lookController = GetComponent<HeadLookController>();
	}
Example #5
0
 private void Awake()
 {
     Arm = this.gameObject.GetComponent <ArmIK>();
 }