Example #1
0
    public void DisableRenderers()
    {
        gameObject.layer = LayerMask.NameToLayer("Default");
        gameObject.GetComponent <Renderer>().enabled = false;

        foreach (Transform child in gameObject.transform)
        {
            ArgumentContainer childArgumentContainer = child.gameObject.GetComponent <ArgumentContainer>();
            if (childArgumentContainer != null)
            {
                childArgumentContainer.DisableRenderers();
            }
            else
            {
                child.gameObject.layer = gameObject.layer = LayerMask.NameToLayer("Default");
                var r = child.gameObject.GetComponent <Renderer>();
                if (r != null)
                {
                    r.enabled = false;
                }
            }
        }
    }