public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); m_team = new ArenaRankInfos(); m_team.Deserialize(reader); m_duel = new ArenaRankInfos(); m_duel.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); this.team = new ArenaRankInfos(); this.team.Deserialize(reader); this.duel = new ArenaRankInfos(); this.duel.Deserialize(reader); }
public new void Deserialize(IDataReader reader) { base.Deserialize(reader); Team = new ArenaRankInfos(); Team.Deserialize(reader); Duel = new ArenaRankInfos(); Duel.Deserialize(reader); }
public GameRolePlayArenaUpdatePlayerInfosAllQueuesMessage( ArenaRankInfos solo, ArenaRankInfos team, ArenaRankInfos duel) : base(solo) { this.team = team; this.duel = duel; }
public override void Deserialize(IDataReader reader) { m_solo = new ArenaRankInfos(); m_solo.Deserialize(reader); }
public GameRolePlayArenaUpdatePlayerInfosMessage(ArenaRankInfos solo) { m_solo = solo; }
public GameRolePlayArenaUpdatePlayerInfosAllQueuesMessage(ArenaRankInfos team, ArenaRankInfos duel) { m_team = team; m_duel = duel; }
public GameRolePlayArenaUpdatePlayerInfosAllQueuesMessage(ArenaRankInfos Team, ArenaRankInfos Duel) { this.Team = Team; this.Duel = Duel; }
public void Deserialize(IDataReader reader) { Solo = new ArenaRankInfos(); Solo.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { Solo = new ArenaRankInfos(); Solo.Deserialize(reader); }
public GameRolePlayArenaUpdatePlayerInfosWithTeamMessage(ArenaRankInfos solo, ArenaRankInfos team) : base(solo) { this.team = team; }
public GameRolePlayArenaUpdatePlayerInfosMessage(ArenaRankInfos Solo) { this.Solo = Solo; }