public void SetUp() { _game = MockRepository.GenerateMock <IGame>(); _gameHandler = MockRepository.GenerateMock <IGameHandler>(); _gameState = MockRepository.GenerateMock <IHsGameState>(); _gameState.Stub(x => x.GameHandler).Return(_gameHandler); _arenaHandler = new ArenaHandler(); }
void Awake() { instance = this; }
void Start() { if (!Equipment) { Equipment = GetComponent <PlayerEquipment>(); } if (!Inventory) { Inventory = GetComponent <Inventory>(); } if (!healthBarManager) { healthBarManager = FindObjectOfType <HealthBarManager>(); } if (!agent) { agent = GetComponent <NavMeshAgent>(); } if (!chunkManager) { chunkManager = FindObjectOfType <ChunkManager>(); } if (!gameManager) { gameManager = FindObjectOfType <GameManager>(); } if (!Equipment) { Equipment = GetComponent <PlayerEquipment>(); } if (!rbody) { rbody = GetComponent <Rigidbody>(); } if (!raidHandler) { raidHandler = GetComponent <RaidHandler>(); } if (!arenaHandler) { arenaHandler = GetComponent <ArenaHandler>(); } if (!duelHandler) { duelHandler = GetComponent <DuelHandler>(); } if (!combatHandler) { combatHandler = GetComponent <CombatHandler>(); } if (!playerAppearance) { playerAppearance = GetComponent <PlayerAppearance>(); } if (!playerAnimations) { playerAnimations = GetComponent <PlayerAnimationController>(); } if (healthBarManager) { healthBarManager.Add(this); } }
public GameSocket(ISerializer serializer) : base(serializer) { _achievementHandler = new AchievementHandler(this); _activityHandler = new ActivityHandler(this); _activityFavorHandler = new ActivityFavorHandler(this); _amuletHandler = new AmuletHandler(this); _arenaHandler = new ArenaHandler(this); _attendanceHandler = new AttendanceHandler(this); _bagHandler = new BagHandler(this); _battleHandler = new BattleHandler(this); _cardHandler = new CardHandler(this); _consignmentLineHandler = new ConsignmentLineHandler(this); _crossServerHandler = new CrossServerHandler(this); _dailyActivityHandler = new DailyActivityHandler(this); _demonTowerHandler = new DemonTowerHandler(this); _equipHandler = new EquipHandler(this); _exchangeHandler = new ExchangeHandler(this); _fashionHandler = new FashionHandler(this); _fightLevelHandler = new FightLevelHandler(this); _fleeHandler = new FleeHandler(this); _friendHandler = new FriendHandler(this); _functionHandler = new FunctionHandler(this); _functionOpenHandler = new FunctionOpenHandler(this); _giftOnlineHandler = new GiftOnlineHandler(this); _goddessHandler = new GoddessHandler(this); _guildBlessHandler = new GuildBlessHandler(this); _guildBossHandler = new GuildBossHandler(this); _guildDepotHandler = new GuildDepotHandler(this); _guildHandler = new GuildHandler(this); _guildShopHandler = new GuildShopHandler(this); _guildTechHandler = new GuildTechHandler(this); _hookSetHandler = new HookSetHandler(this); _interactHandler = new InteractHandler(this); _intergalMallHandler = new IntergalMallHandler(this); _itemHandler = new ItemHandler(this); _leaderBoardHandler = new LeaderBoardHandler(this); _limitTimeActivityHandler = new LimitTimeActivityHandler(this); _mailHandler = new MailHandler(this); _mapHandler = new MapHandler(this); _masteryHandler = new MasteryHandler(this); _medalHandler = new MedalHandler(this); _messageHandler = new MessageHandler(this); _mountHandler = new MountHandler(this); _npcHandler = new NpcHandler(this); _offlineAwardHandler = new OfflineAwardHandler(this); _onlineGiftHandler = new OnlineGiftHandler(this); _payGiftHandler = new PayGiftHandler(this); _petHandler = new PetHandler(this); _petNewHandler = new PetNewHandler(this); _playerHandler = new PlayerHandler(this); _prepaidHandler = new PrepaidHandler(this); _rankHandler = new RankHandler(this); _resourceDungeonHandler = new ResourceDungeonHandler(this); _resourceHandler = new ResourceHandler(this); _rewardHandler = new RewardHandler(this); _saleHandler = new SaleHandler(this); _shopMallHandler = new ShopMallHandler(this); _skillHandler = new SkillHandler(this); _skillKeysHandler = new SkillKeysHandler(this); _soloHandler = new SoloHandler(this); _stealHandler = new StealHandler(this); _sysSetHandler = new SysSetHandler(this); _taskHandler = new TaskHandler(this); _teamHandler = new TeamHandler(this); _tradeHandler = new TradeHandler(this); _treasureHandler = new TreasureHandler(this); _upLevelHandler = new UpLevelHandler(this); _vipHandler = new VipHandler(this); _vitalityHandler = new VitalityHandler(this); _wingHandler = new WingHandler(this); _activityRevelryHandler = new ActivityRevelryHandler(this); _auctionHandler = new AuctionHandler(this); _chatHandler = new ChatHandler(this); _daoYouHandler = new DaoYouHandler(this); _entryHandler = new EntryHandler(this); _roleHandler = new RoleHandler(this); _farmHandler = new FarmHandler(this); _five2FiveHandler = new Five2FiveHandler(this); _guildManagerHandler = new GuildManagerHandler(this); _xianYuanHandler = new XianYuanHandler(this); }
// Update is called once per frame //void Update () { // if (placement.aisle != currentAisle || placement.row != currentRow) // { // CollectRows(); // currentAisle = placement.aisle; // currentRow = placement.row; // } // //CheckAisle(); //} //void FixedUpdate() //{ //} public void SetArenaHandler(ArenaHandler ar) { //arena = ar; }