Example #1
0
 public void SetUp()
 {
     _game        = MockRepository.GenerateMock <IGame>();
     _gameHandler = MockRepository.GenerateMock <IGameHandler>();
     _gameState   = MockRepository.GenerateMock <IHsGameState>();
     _gameState.Stub(x => x.GameHandler).Return(_gameHandler);
     _arenaHandler = new ArenaHandler();
 }
Example #2
0
 void Awake()
 {
     instance = this;
 }
Example #3
0
    void Start()
    {
        if (!Equipment)
        {
            Equipment = GetComponent <PlayerEquipment>();
        }
        if (!Inventory)
        {
            Inventory = GetComponent <Inventory>();
        }
        if (!healthBarManager)
        {
            healthBarManager = FindObjectOfType <HealthBarManager>();
        }
        if (!agent)
        {
            agent = GetComponent <NavMeshAgent>();
        }
        if (!chunkManager)
        {
            chunkManager = FindObjectOfType <ChunkManager>();
        }
        if (!gameManager)
        {
            gameManager = FindObjectOfType <GameManager>();
        }

        if (!Equipment)
        {
            Equipment = GetComponent <PlayerEquipment>();
        }
        if (!rbody)
        {
            rbody = GetComponent <Rigidbody>();
        }

        if (!raidHandler)
        {
            raidHandler = GetComponent <RaidHandler>();
        }
        if (!arenaHandler)
        {
            arenaHandler = GetComponent <ArenaHandler>();
        }
        if (!duelHandler)
        {
            duelHandler = GetComponent <DuelHandler>();
        }
        if (!combatHandler)
        {
            combatHandler = GetComponent <CombatHandler>();
        }

        if (!playerAppearance)
        {
            playerAppearance = GetComponent <PlayerAppearance>();
        }
        if (!playerAnimations)
        {
            playerAnimations = GetComponent <PlayerAnimationController>();
        }

        if (healthBarManager)
        {
            healthBarManager.Add(this);
        }
    }
Example #4
0
 public GameSocket(ISerializer serializer) : base(serializer)
 {
     _achievementHandler       = new AchievementHandler(this);
     _activityHandler          = new ActivityHandler(this);
     _activityFavorHandler     = new ActivityFavorHandler(this);
     _amuletHandler            = new AmuletHandler(this);
     _arenaHandler             = new ArenaHandler(this);
     _attendanceHandler        = new AttendanceHandler(this);
     _bagHandler               = new BagHandler(this);
     _battleHandler            = new BattleHandler(this);
     _cardHandler              = new CardHandler(this);
     _consignmentLineHandler   = new ConsignmentLineHandler(this);
     _crossServerHandler       = new CrossServerHandler(this);
     _dailyActivityHandler     = new DailyActivityHandler(this);
     _demonTowerHandler        = new DemonTowerHandler(this);
     _equipHandler             = new EquipHandler(this);
     _exchangeHandler          = new ExchangeHandler(this);
     _fashionHandler           = new FashionHandler(this);
     _fightLevelHandler        = new FightLevelHandler(this);
     _fleeHandler              = new FleeHandler(this);
     _friendHandler            = new FriendHandler(this);
     _functionHandler          = new FunctionHandler(this);
     _functionOpenHandler      = new FunctionOpenHandler(this);
     _giftOnlineHandler        = new GiftOnlineHandler(this);
     _goddessHandler           = new GoddessHandler(this);
     _guildBlessHandler        = new GuildBlessHandler(this);
     _guildBossHandler         = new GuildBossHandler(this);
     _guildDepotHandler        = new GuildDepotHandler(this);
     _guildHandler             = new GuildHandler(this);
     _guildShopHandler         = new GuildShopHandler(this);
     _guildTechHandler         = new GuildTechHandler(this);
     _hookSetHandler           = new HookSetHandler(this);
     _interactHandler          = new InteractHandler(this);
     _intergalMallHandler      = new IntergalMallHandler(this);
     _itemHandler              = new ItemHandler(this);
     _leaderBoardHandler       = new LeaderBoardHandler(this);
     _limitTimeActivityHandler = new LimitTimeActivityHandler(this);
     _mailHandler              = new MailHandler(this);
     _mapHandler               = new MapHandler(this);
     _masteryHandler           = new MasteryHandler(this);
     _medalHandler             = new MedalHandler(this);
     _messageHandler           = new MessageHandler(this);
     _mountHandler             = new MountHandler(this);
     _npcHandler               = new NpcHandler(this);
     _offlineAwardHandler      = new OfflineAwardHandler(this);
     _onlineGiftHandler        = new OnlineGiftHandler(this);
     _payGiftHandler           = new PayGiftHandler(this);
     _petHandler               = new PetHandler(this);
     _petNewHandler            = new PetNewHandler(this);
     _playerHandler            = new PlayerHandler(this);
     _prepaidHandler           = new PrepaidHandler(this);
     _rankHandler              = new RankHandler(this);
     _resourceDungeonHandler   = new ResourceDungeonHandler(this);
     _resourceHandler          = new ResourceHandler(this);
     _rewardHandler            = new RewardHandler(this);
     _saleHandler              = new SaleHandler(this);
     _shopMallHandler          = new ShopMallHandler(this);
     _skillHandler             = new SkillHandler(this);
     _skillKeysHandler         = new SkillKeysHandler(this);
     _soloHandler              = new SoloHandler(this);
     _stealHandler             = new StealHandler(this);
     _sysSetHandler            = new SysSetHandler(this);
     _taskHandler              = new TaskHandler(this);
     _teamHandler              = new TeamHandler(this);
     _tradeHandler             = new TradeHandler(this);
     _treasureHandler          = new TreasureHandler(this);
     _upLevelHandler           = new UpLevelHandler(this);
     _vipHandler               = new VipHandler(this);
     _vitalityHandler          = new VitalityHandler(this);
     _wingHandler              = new WingHandler(this);
     _activityRevelryHandler   = new ActivityRevelryHandler(this);
     _auctionHandler           = new AuctionHandler(this);
     _chatHandler              = new ChatHandler(this);
     _daoYouHandler            = new DaoYouHandler(this);
     _entryHandler             = new EntryHandler(this);
     _roleHandler              = new RoleHandler(this);
     _farmHandler              = new FarmHandler(this);
     _five2FiveHandler         = new Five2FiveHandler(this);
     _guildManagerHandler      = new GuildManagerHandler(this);
     _xianYuanHandler          = new XianYuanHandler(this);
 }
Example #5
0
    // Update is called once per frame
    //void Update () {
    //       if (placement.aisle != currentAisle || placement.row != currentRow)
    //       {
    //           CollectRows();
    //           currentAisle = placement.aisle;
    //           currentRow = placement.row;
    //       }
    //       //CheckAisle();
    //}

    //void FixedUpdate()
    //{

    //}

    public void SetArenaHandler(ArenaHandler ar)
    {
        //arena = ar;
    }