Example #1
0
 void OnDestroy()
 {
     if (cdTimer != null)
     {
         cdTimer.stop();
     }
     if (checkStateTimer != null)
     {
         checkStateTimer.stop();
     }
     if (map != null)
     {
         Destroy(map.gameObject);
     }
     focusGuess = null;
 }
Example #2
0
    private IEnumerator initData(int index)
    {
        pointRoot.GetComponent <UIScrollView> ().ResetPosition();
        yield return(1);

        map.clear();
        if (focusGuess == null)
        {
            focusGuess = new ArenaFocusGuess();
        }
        else
        {
            focusGuess.Clear();
        }
        Utils.DestoryChilds(pointRoot);
        ArenaFinalInfo[][] infos;
        if (index <= 3)
        {
            infos     = new ArenaFinalInfo[5][];
            infos [0] = am.getFinalInfo(index * 16, 16);
            infos [1] = am.getFinalInfo(index * 8 + 64, 8);
            infos [2] = am.getFinalInfo(index * 4 + 96, 4);
            infos [3] = am.getFinalInfo(index * 2 + 112, 2);
            infos [4] = am.getFinalInfo(index + 120, 1);
        }
        else
        {
            infos     = new ArenaFinalInfo[3][];
            infos [0] = am.getFinalInfo(120, 4);
            infos [1] = am.getFinalInfo(124, 2);
            infos [2] = am.getFinalInfo(126, 1);
        }
        ArenaFinalPoint[][] points = new ArenaFinalPoint[infos.Length][];
        for (int i = 0; i < points.Length; i++)
        {
            points [i] = new ArenaFinalPoint[infos [i].Length];
        }
        Vector3 postion = new Vector3(-263, 62, 0);

        //bool isFocusCuess = false;
        for (int i = 0; i < infos.Length; i++)
        {
            for (int j = 0; j < infos[i].Length; j++)
            {
                ArenaFinalInfo info = infos [i] [j];
                GameObject     obj  = NGUITools.AddChild(pointRoot, rolePointPrefab);
                obj.name = "rolepoint_" + (i * 100) + j;
                obj.SetActive(true);
                if (i == 0)
                {
                    obj.transform.localPosition = postion + new Vector3(0, j * -233, 0);
                }
                else
                {
                    ArenaFinalPoint paren1 = points [i - 1] [j * 2];
                    ArenaFinalPoint paren2 = points [i - 1] [j * 2 + 1];
                    float           len    = (paren2.transform.localPosition.y - paren1.transform.localPosition.y) / 2;
                    obj.transform.localPosition = paren1.transform.localPosition + new Vector3(200, len, 0);
                }
                ArenaFinalPoint point = obj.GetComponent <ArenaFinalPoint> ();
                point.window = this;
                point.init(info);
                points [i] [j] = point;
                if (i > 0)
                {
                    ArenaFinalPoint paren1 = points [i - 1] [j * 2];
                    ArenaFinalPoint paren2 = points [i - 1] [j * 2 + 1];
                    point.initParent(paren1, paren2);
                    if (point.buttonGuess.activeInHierarchy)
                    {
                        focusGuess.AddFocusCuessPoint(point.gameObject.transform.localPosition, i, j, point.guessNum.activeInHierarchy, index, obj.name);
                    }
                }
                chanPoint = point;
                if (info.uid == UserManager.Instance.self.uid)
                {
                    myPoint = point;
                }
                yield return(1);
            }
        }
        focusGuess.SortFocusCuess();
        ResetSpringPanel();
        updateGuessNumbers();
        if (am.state == ArenaManager.STATE_RESET && am.tapIndex == 4)
        {
            lookChanPosition();
            chanPoint.chanName.text = LanguageConfigManager.Instance.getLanguage("Arena80", chanPoint.lblRoleName.text);
            chanPoint.chanName.gameObject.SetActive(true);
            chanPoint.timecd.text = lblNextCD.text;
            chanPoint.nextTime.gameObject.SetActive(true);
            EndLabel.text = LanguageConfigManager.Instance.getLanguage("Arena73");
            EndLabel.gameObject.SetActive(true);
        }
        MaskWindow.UnlockUI();
    }