private const ArenaFlags DefaultFlags = ArenaFlags.BlittableNonPaddedSharing; // good compromise betweeen perf and memory /// <summary> /// Create a new ArenaOptions instance /// </summary> public ArenaOptions(ArenaFlags flags = DefaultFlags, int blockSizeBytes = 0, Func <long, long, long> retentionPolicy = null) { Flags = flags; BlockSizeBytes = blockSizeBytes; RetentionPolicy = retentionPolicy; }
internal bool HasFlag(ArenaFlags flag) => (Flags & flag) != 0;