// Use this for initialization void Start() { arenaEventManager = GameObject.Find("ArenaEventGenerator").GetComponent <ArenaEventManager>(); transform.localScale = new Vector3(size, 15.0f, size); arenaEventManager.activeDome = gameObject; source = SoundManager.instance.PlaySound(64, 0.5f, true, AudioType.SFX); StartCoroutine(DestroyShield()); }
void Start() { arenaEventManager = transform.parent.GetComponentInParent <ArenaEventManager>(); line = GetComponent <LineRenderer>(); beamGenerator = GetComponentInParent <VerticalBeamGenerator>(); isStarting = false; line.enabled = false; isActive = false; canActivateItem = true; target.GetComponent <ParticleSystem>().Stop(); StartCoroutine(CheckTile()); }
void Start() { arenaEventManager = transform.parent.GetComponentInParent <ArenaEventManager>(); line = GetComponent <LineRenderer>(); beamGenerator = GetComponentInParent <HorizontalLaserGenerator>(); particle = transform.GetChild(2).gameObject; isStarting = false; line.enabled = false; isActive = false; isHeating = false; particle.GetComponent <ParticleSystem>().Stop(); StartCoroutine(CheckTile()); }
private void Awake() { arenaEventManager = GetComponentInParent <ArenaEventManager>(); }