Example #1
0
    private void Update()
    {
        //Debug.Log(health.IsAlive());

        if (gameObject != null && target != null)
        {
            float dist = Vector3.Distance(target.transform.position, transform.position);
            if (dist < 5f)
            {
                isDetonate = true;
            }
            if (isDetonate)
            {
                agent.isStopped = true;
                detonateTimer  -= Time.deltaTime;
                if (detonateTimer <= 0)
                {
                    areaDamage.AreaDamageEffect();
                    health.DealDamage(99999);
                    Destroy(gameObject);
                }
            }

            else if (!isDetonate)
            {
                SetDestination();
            }
        }
    }