protected Area ReadArea(Stream ms) { var currentZone = new Area { Content = new AreaContent() }; var buffer = new byte[4]; ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); int zoneDataVersion = BitConverter.ToInt32(buffer, 0); if (zoneDataVersion != 2) { throw new InvalidDataException("Zone data version != 2 not supported!"); } ms.Read(buffer, 0, buffer.Length); currentZone.Id = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); int idStrLen = BitConverter.ToInt32(buffer, 0); var idStrBuffer = new byte[Utils.RoundToNextDivBy4(idStrLen)]; ms.Read(idStrBuffer, 0, idStrBuffer.Length); currentZone.Name = Encoding.UTF8.GetString(idStrBuffer).TrimEnd('\0'); ms.AssertAreaMagic(); var attachmentPt = new Point3D(); ms.Read(buffer, 0, buffer.Length); attachmentPt.X = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); attachmentPt.Y = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); attachmentPt.Z = BitConverter.ToSingle(buffer, 0); currentZone.AttachmentPoint = attachmentPt; ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); var subParts = BitConverter.ToInt32(buffer, 0); for (int sp = 0; sp < subParts; sp++) { var aced = new AreaClipped(); ms.Read(buffer, 0, buffer.Length); aced.StartTriangle = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); aced.TriangleCount = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); aced.StartVertex = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); aced.VertexCount = BitConverter.ToInt32(buffer, 0); currentZone.Content.ClippedAreas.Add(aced); } ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderTriangle.StartTriangle = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderTriangle.TriangleCount = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderTriangle.StartVertex = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderTriangle.VertexCount = BitConverter.ToInt32(buffer, 0); ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderVertex.StartVertex = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentZone.Content.BorderVertex.VertexCount = BitConverter.ToInt32(buffer, 0); ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); int vertexCount = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); int trianglesCount = BitConverter.ToInt32(buffer, 0); for (int v = 0; v < vertexCount; v++) { var curVertex = new AreaVertex(); ms.Read(buffer, 0, buffer.Length); curVertex.X = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); curVertex.Y = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); curVertex.Z = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); curVertex.W = BitConverter.ToSingle(buffer, 0); ms.Read(buffer, 0, buffer.Length); curVertex.Center = BitConverter.ToSingle(buffer, 0); currentZone.Content.Vertices.Add(curVertex); } ms.AssertAreaMagic(); for (int f = 0; f < trianglesCount; f++) { var currentTriangle = new MeshTriangularFace(); ms.Read(buffer, 0, buffer.Length); currentTriangle.Point1 = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentTriangle.Point2 = BitConverter.ToInt32(buffer, 0); ms.Read(buffer, 0, buffer.Length); currentTriangle.Point3 = BitConverter.ToInt32(buffer, 0); currentZone.Content.Triangles.Add(currentTriangle); } ms.AssertAreaMagic(); ms.Seek(4, SeekOrigin.Current); ms.AssertAreaMagic(); ms.Read(buffer, 0, buffer.Length); if (BitConverter.ToUInt32(buffer, 0) != 809782853) { throw new InvalidDataException("END0 expected!"); } return(currentZone); }
public static AreaContent getFromOutline(List <AreaVertex> outline) { var content = new AreaContent(); if (!isRightHanded(outline)) { outline.Reverse(); } outline = outline.Select(x => { x.Center = 1; return(x); }).ToList(); content.Vertices.AddRange(outline); //var bottomRing = new List<AreaVertex>(outline); var bottomRing = outline.Select(x => { var y = new AreaVertex(); y.X = x.X; y.Y = x.Y; y.Z = x.Z; y.W = x.W; y.Center = 0; return(y); }).ToList(); content.Vertices.AddRange(bottomRing); var innerRing = getInnerRing(outline); content.Vertices.AddRange(innerRing); var triangles = getTriangles(outline, 0, outline.Count - 1); content.Triangles.AddRange(triangles); var borderTriangles = getBorderTriangles(outline.Count); content.Triangles.AddRange(borderTriangles); AreaClipped ac = new AreaClipped(); ac.StartTriangle = 0; ac.StartVertex = 0; ac.TriangleCount = triangles.Count; ac.VertexCount = outline.Count; //ac.TriangleCount = content.Triangles.Count; //ac.VertexCount = content.Vertices.Count; content.ClippedAreas.Add(ac); AreaClipped ac2 = new AreaClipped(); content.ClippedAreas.Add(ac2); AreaClipped bt = new AreaClipped(); bt.StartTriangle = triangles.Count; bt.StartVertex = outline.Count; bt.TriangleCount = borderTriangles.Count; bt.VertexCount = 2 * outline.Count; content.BorderTriangle = bt; AreaClipped bv = new AreaClipped(); bv.StartTriangle = 0; bv.StartVertex = 2 * outline.Count; bv.TriangleCount = 0; bv.VertexCount = outline.Count; content.BorderVertex = bv; //Console.Write("vertices=["); //var scen = content; /*foreach (var v in scen.Vertices) * { * Console.WriteLine("{0:G},{1:G},{2:G};", (int)v.X, (int)v.Y, (int)v.Center); * } * Console.WriteLine("]"); * * Console.Write("tri=["); * foreach (var v in scen.Triangles) * { * Console.WriteLine("{0},{1},{2};", (int)v.Point1, (int)v.Point2, (int)v.Point3); * } * Console.WriteLine("]"); * * * Console.WriteLine("bt=[{0:G},{1:G},{2:G},{3:G}]", scen.BorderTriangle.StartTriangle, scen.BorderTriangle.StartVertex, scen.BorderTriangle.TriangleCount, scen.BorderTriangle.VertexCount); * Console.WriteLine("bv=[{0:G},{1:G},{2:G},{3:G}]", scen.BorderVertex.StartTriangle, scen.BorderVertex.StartVertex, scen.BorderVertex.TriangleCount, scen.BorderVertex.VertexCount); * var k = 0; * foreach (var a in scen.ClippedAreas) * { * Console.WriteLine("t{4}=[{0:G},{1:G},{2:G},{3:G}]", a.StartTriangle, a.StartVertex, a.TriangleCount, a.VertexCount, k++); * } */ return(content); }