public void Visit(AreaBomb bomb) { if (!_npc.IsInAggroRange(bomb)) { return; } // csak akkor ha van is mivel tamadni if (!_npc.ActiveModules.Any(m => m is WeaponModule)) { return; } // ha valaki mar foglalkozik a bombaval akkor ne csinaljon semmit var g = _npc._group; if (g != null && g.Members.Any(m => m.ThreatManager.Contains(bomb))) { return; } var threat = Threat.BODY_PULL; if (!_npc.ThreatManager.Hostiles.IsEmpty) { var h = _npc.ThreatManager.GetMostHatedHostile(); if (h != null) { threat = h.Threat * 100; } } _npc.AddThreat(bomb, new Threat(ThreatType.Bodypull, threat + FastRandom.NextDouble(0, 5))); }
internal override bool IsHostile(AreaBomb bomb) { return(true); }