// Use this for initialization void Awake() { canvas = transform.Find("Canvas").gameObject; titleScreen = transform.Find("TitleScreen").gameObject; titleScreen.SetActive(true); levelScript = GetComponent <LevelController> (); arcadeScript = GetComponent <ArcadeModeController> (); levelText = canvas.transform.Find("LevelText").gameObject.GetComponent <Text> (); //wonScreen = Resources.Load ("Sprites/won_silt) }
// Use this for initialization void Awake() { levelController = transform.parent.GetComponent <LevelController> (); arcadeController = transform.parent.GetComponent <ArcadeModeController> (); }